feat: Enhance editor card management and shortcut functionality

- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
This commit is contained in:
scawful
2025-10-09 09:46:29 -04:00
parent 9465195956
commit 219406901d
15 changed files with 315 additions and 86 deletions

View File

@@ -8,6 +8,7 @@
#include "app/editor/editor.h"
#include "app/editor/sprite/zsprite.h"
#include "app/gui/canvas.h"
#include "app/gui/editor_card_manager.h"
#include "app/gui/editor_layout.h"
#include "app/rom.h"
@@ -83,8 +84,9 @@ class SpriteEditor : public Editor {
void DrawAnimationFrames();
void DrawToolset();
// Card visibility
bool show_vanilla_editor_ = true;
// Card visibility - ALL FALSE by default to prevent crash on ROM load
// Cards only shown when user explicitly opens them via View menu or shortcuts
bool show_vanilla_editor_ = false;
bool show_custom_editor_ = false;
ImVector<int> active_sprites_; /**< Active sprites. */