feat: Enhance editor card management and shortcut functionality

- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
This commit is contained in:
scawful
2025-10-09 09:46:29 -04:00
parent 9465195956
commit 219406901d
15 changed files with 315 additions and 86 deletions

View File

@@ -22,6 +22,13 @@ void EditorCardManager::RegisterCard(const CardInfo& info) {
return;
}
// Check if already registered to avoid duplicates
if (cards_.find(info.card_id) != cards_.end()) {
printf("[EditorCardManager] WARNING: Card '%s' already registered, skipping duplicate\n",
info.card_id.c_str());
return;
}
cards_[info.card_id] = info;
printf("[EditorCardManager] Registered card: %s (%s)\n",
info.card_id.c_str(), info.display_name.c_str());