move editor and overworld_editor

This commit is contained in:
scawful
2022-07-06 19:17:40 -04:00
parent dce7434c51
commit 219e5e799c
4 changed files with 2 additions and 2 deletions

525
src/app/editor/editor.cc Normal file
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#include "editor.h"
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/imgui_memory_editor.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "app/core/constants.h"
#include "app/editor/overworld_editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze {
namespace gui {
namespace editor {
Editor::Editor() {
for (auto &k : app::core::constants::kKeywords)
language_65816_.mKeywords.emplace(k);
for (auto &k : app::core::constants::kIdentifiers) {
TextEditor::Identifier id;
id.mDeclaration = "Built-in function";
language_65816_.mIdentifiers.insert(std::make_pair(std::string(k), id));
}
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[ \\t]*#[ \\t]*[a-zA-Z_]+", TextEditor::PaletteIndex::Preprocessor));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"L?\\\"(\\\\.|[^\\\"])*\\\"", TextEditor::PaletteIndex::String));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"\\'\\\\?[^\\']\\'", TextEditor::PaletteIndex::CharLiteral));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)([eE][+-]?[0-9]+)?[fF]?",
TextEditor::PaletteIndex::Number));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[+-]?[0-9]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"0[0-7]+[Uu]?[lL]?[lL]?", TextEditor::PaletteIndex::Number));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"0[xX][0-9a-fA-F]+[uU]?[lL]?[lL]?",
TextEditor::PaletteIndex::Number));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[a-zA-Z_][a-zA-Z0-9_]*", TextEditor::PaletteIndex::Identifier));
language_65816_.mTokenRegexStrings.push_back(
std::make_pair<std::string, TextEditor::PaletteIndex>(
"[\\[\\]\\{\\}\\!\\%\\^\\&\\*\\(\\)\\-\\+\\=\\~\\|\\<\\>\\?\\/"
"\\;\\,\\.]",
TextEditor::PaletteIndex::Punctuation));
language_65816_.mCommentStart = "/*";
language_65816_.mCommentEnd = "*/";
language_65816_.mSingleLineComment = ";";
language_65816_.mCaseSensitive = false;
language_65816_.mAutoIndentation = true;
language_65816_.mName = "65816";
asm_editor_.SetLanguageDefinition(language_65816_);
asm_editor_.SetPalette(TextEditor::GetDarkPalette());
current_set_.bits_per_pixel_ = 4;
current_set_.pc_tiles_location_ = 0x80000;
current_set_.SNESTilesLocation = 0x0000;
current_set_.length_ = 28672;
current_set_.pc_palette_location_ = 906022;
current_set_.SNESPaletteLocation = 0;
for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f);
current_palette_[i].y = (i * 0.21f);
current_palette_[i].z = (i * 0.21f);
current_palette_[i].w = 1.f;
}
}
Editor::~Editor() {
for (auto &each : image_cache_) {
SDL_DestroyTexture(each.second);
}
rom_.Close();
}
void Editor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
sdl_renderer_ = renderer;
rom_.SetupRenderer(renderer);
}
void Editor::UpdateScreen() {
const ImGuiIO &io = ImGui::GetIO();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
ImGui::SetNextWindowSize(dimensions, ImGuiCond_Always);
if (!ImGui::Begin("##YazeMain", nullptr, main_editor_flags_)) {
ImGui::End();
return;
}
DrawYazeMenu();
TAB_BAR("##TabBar")
DrawProjectEditor();
DrawOverworldEditor();
DrawDungeonEditor();
DrawgfxEditor();
DrawSpriteEditor();
DrawScreenEditor();
DrawHUDEditor();
END_TAB_BAR()
ImGui::End();
}
void Editor::Shutdown() {}
void Editor::DrawYazeMenu() {
MENU_BAR()
DrawFileMenu();
DrawEditMenu();
DrawViewMenu();
DrawHelpMenu();
END_MENU_BAR()
if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey")) {
if (ImGuiFileDialog::Instance()->IsOk()) {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
rom_.LoadFromFile(filePathName);
rom_data_ = (void *)rom_.data();
overworld_editor_.SetupROM(rom_);
}
ImGuiFileDialog::Instance()->Close();
}
}
void Editor::DrawFileMenu() const {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
".sfc,.smc", ".");
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Save As..")) {
// TODO: Implement this
}
ImGui::Separator();
// TODO: Make these options matter
if (ImGui::BeginMenu("Options")) {
static bool enabled = true;
ImGui::MenuItem("Enabled", "", &enabled);
ImGui::BeginChild("child", ImVec2(0, 60), true);
for (int i = 0; i < 10; i++) ImGui::Text("Scrolling Text %d", i);
ImGui::EndChild();
static float f = 0.5f;
static int n = 0;
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
ImGui::InputFloat("Input", &f, 0.1f);
ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}
void Editor::DrawEditMenu() const {
if (ImGui::BeginMenu("Edit")) {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Undo", "Ctrl+Y")) {
// TODO: Implement this
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
// TODO: Implement this
}
ImGui::Separator();
if (ImGui::MenuItem("Find", "Ctrl+F")) {
// TODO: Implement this
}
ImGui::EndMenu();
}
}
void Editor::DrawViewMenu() {
static bool show_imgui_metrics = false;
static bool show_imgui_style_editor = false;
static bool show_memory_editor = false;
static bool show_asm_editor = false;
static bool show_imgui_demo = false;
if (show_imgui_metrics) {
ImGui::ShowMetricsWindow(&show_imgui_metrics);
}
if (show_memory_editor) {
static MemoryEditor mem_edit;
mem_edit.DrawWindow("Memory Editor", rom_data_, rom_.getSize());
}
if (show_imgui_demo) {
ImGui::ShowDemoWindow();
}
if (show_asm_editor) {
static bool asm_is_loaded = false;
auto cpos = asm_editor_.GetCursorPosition();
static const char *fileToEdit = "assets/bunnyhood.asm";
if (!asm_is_loaded) {
std::ifstream t(fileToEdit);
if (t.good()) {
std::string str((std::istreambuf_iterator<char>(t)),
std::istreambuf_iterator<char>());
asm_editor_.SetText(str);
}
asm_is_loaded = true;
}
ImGui::Begin("ASM Editor", &show_asm_editor);
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, asm_editor_.GetTotalLines(),
asm_editor_.IsOverwrite() ? "Ovr" : "Ins",
asm_editor_.CanUndo() ? "*" : " ",
asm_editor_.GetLanguageDefinition().mName.c_str(), fileToEdit);
asm_editor_.Render(fileToEdit);
ImGui::End();
}
if (show_imgui_style_editor) {
ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor);
ImGui::ShowStyleEditor();
ImGui::End();
}
if (ImGui::BeginMenu("View")) {
ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
ImGui::Separator();
if (ImGui::BeginMenu("GUI Tools")) {
ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics);
ImGui::MenuItem("Style Editor (ImGui)", nullptr,
&show_imgui_style_editor);
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}
void Editor::DrawHelpMenu() const {
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("About")) {
}
ImGui::EndMenu();
}
}
void Editor::DrawGraphicsSheet(int offset) {
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8);
std::cout << "Drawing surface" << std::endl;
uchar *sheet_buffer = nullptr;
for (int i = 0; i < 8; i++) {
std::cout << "Red value: " << current_palette_[i].x << std::endl;
std::cout << "Green value: " << current_palette_[i].y << std::endl;
std::cout << "Blue value: " << current_palette_[i].z << std::endl;
surface->format->palette->colors[i].r = current_palette_[i].x * 255;
surface->format->palette->colors[i].g = current_palette_[i].y * 255;
surface->format->palette->colors[i].b = current_palette_[i].z * 255;
}
unsigned int snesAddr = 0;
unsigned int pcAddr = 0;
snesAddr = (unsigned int)((((uchar)(rom_.data()[0x4F80 + offset]) << 16) |
((uchar)(rom_.data()[0x505F + offset]) << 8) |
((uchar)(rom_.data()[0x513E + offset]))));
pcAddr = rom_.SnesToPc(snesAddr);
std::cout << "Decompressing..." << std::endl;
char *decomp = rom_.Decompress(pcAddr);
std::cout << "Converting to 8bpp sheet..." << std::endl;
sheet_buffer = rom_.SNES3bppTo8bppSheet((uchar *)decomp);
std::cout << "Assigning pixel data..." << std::endl;
surface->pixels = sheet_buffer;
std::cout << "Creating texture from surface..." << std::endl;
SDL_Texture *sheet_texture = nullptr;
sheet_texture = SDL_CreateTextureFromSurface(sdl_renderer_.get(), surface);
image_cache_[offset] = sheet_texture;
if (sheet_texture == nullptr) {
std::cout << "Error: " << SDL_GetError() << std::endl;
}
}
void Editor::DrawProjectEditor() {
if (ImGui::BeginTabItem("Project")) {
if (ImGui::BeginTable(
"##projectTable", 2,
ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("##inputs", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##outputs");
ImGui::TableNextColumn();
ImGui::Text("Title: %s", rom_.getTitle());
ImGui::Text("Version: %d", rom_.getVersion());
ImGui::Text("ROM Size: %ld", rom_.getSize());
ImGui::Separator();
// ----------------------------------------------------------------------
static bool loaded_image = false;
static int tilesheet_offset = 0;
ImGui::Text("Palette:");
for (int i = 0; i < 8; i++) {
std::string id = "##PaletteColor" + std::to_string(i);
ImGui::SameLine();
ImGui::ColorEdit4(id.c_str(), (float *)&current_palette_[i].x,
ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_DisplayRGB |
ImGuiColorEditFlags_DisplayHex);
}
ImGui::SetNextItemWidth(100.f);
ImGui::InputInt("Tilesheet Offset", &tilesheet_offset);
BASIC_BUTTON("Retrieve gfx") {
if (rom_.isLoaded()) {
DrawGraphicsSheet(tilesheet_offset);
loaded_image = true;
}
}
// ----------------------------------------------------------------------
ImGui::TableNextColumn();
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_context_menu = true;
static bool opt_enable_grid = true;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
// ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_sz = ImVec2(
512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256));
ImVec2 canvas_p1 =
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan =
opt_enable_context_menu ? -1.0f : 0.0f;
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
mouse_threshold_for_pan)) {
scrolling.x += io.MouseDelta.x;
scrolling.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (opt_enable_context_menu && drag_delta.x == 0.0f &&
drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context",
ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
ImGui::MenuItem("Placeholder");
ImGui::EndPopup();
}
// Draw grid around the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
// Draw the tilesheets loaded from the ROM
if (loaded_image) {
for (const auto &[key, value] : image_cache_) {
int offset = 128 * (key + 1);
int top_left_y = canvas_p0.y + 2;
if (key >= 1) {
top_left_y = canvas_p0.y + 128 * key;
}
draw_list->AddImage((void *)value,
ImVec2(canvas_p0.x + 2, top_left_y),
ImVec2(canvas_p0.x + 512, canvas_p0.y + offset));
}
}
// Draw the tile grid
if (opt_enable_grid) {
const float GRID_STEP = 32.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
draw_list->PopClipRect();
ImGui::EndTable();
}
ImGui::EndTabItem();
}
}
void Editor::DrawOverworldEditor() {
if (ImGui::BeginTabItem("Overworld")) {
overworld_editor_.Update();
ImGui::EndTabItem();
}
}
void Editor::DrawDungeonEditor() {
if (ImGui::BeginTabItem("Dungeon")) {
if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags_, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#bg1Tool");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_1);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_2);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_3);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::EndTable();
}
ImGui::EndTabItem();
}
}
void Editor::DrawgfxEditor() {
if (ImGui::BeginTabItem("Graphics")) {
ImGui::EndTabItem();
}
}
void Editor::DrawSpriteEditor() {
if (ImGui::BeginTabItem("Sprites")) {
ImGui::EndTabItem();
}
}
void Editor::DrawScreenEditor() {
if (ImGui::BeginTabItem("Screens")) {
ImGui::EndTabItem();
}
}
void Editor::DrawHUDEditor() {
if (ImGui::BeginTabItem("HUD")) {
ImGui::EndTabItem();
}
}
} // namespace editor
} // namespace gui
} // namespace yaze

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src/app/editor/editor.h Normal file
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#ifndef YAZE_APP_VIEW_EDITOR_H
#define YAZE_APP_VIEW_EDITOR_H
#include <ImGuiColorTextEdit/TextEditor.h>
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/imgui_memory_editor.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include "app/core/constants.h"
#include "app/editor/overworld_editor.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze {
namespace gui {
namespace editor {
class Editor {
public:
Editor();
~Editor();
void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
void UpdateScreen();
void Shutdown();
private:
void DrawYazeMenu();
void DrawFileMenu() const;
void DrawEditMenu() const;
void DrawViewMenu();
void DrawHelpMenu() const;
void DrawGraphicsSheet(int offset = 0);
void DrawProjectEditor();
void DrawOverworldEditor();
void DrawDungeonEditor();
void DrawgfxEditor();
void DrawSpriteEditor();
void DrawScreenEditor();
void DrawHUDEditor();
void *rom_data_;
bool is_loaded_ = true;
app::rom::ROM rom_;
app::gfx::TilePreset current_set_;
TextEditor asm_editor_;
TextEditor::LanguageDefinition language_65816_;
OverworldEditor overworld_editor_;
std::unordered_map<uint, SDL_Texture *> image_cache_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
ImVec4 current_palette_[8];
ImGuiWindowFlags main_editor_flags_ =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoTitleBar;
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
};
} // namespace editor
} // namespace gui
} // namespace yaze
#endif // YAZE_APP_VIEW_EDITOR_H

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#include "overworld_editor.h"
#include <imgui.h>
#include <cmath>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tile.h"
#include "app/zelda3/overworld.h"
#include "gui/icons.h"
// first step would be to decompress all gfx data from the game
// (in alttp that's easy they're all located in the same location all the
// same sheet size 128x32) have a code that convert PC address to SNES and
// vice-versa
// 1) find the gfx pointers (you could use ZS constant file)
// 2) decompress all the gfx with your lz2 decompressor
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
// 4) get the tiles32 data
// 5) get the tiles16 data
// 6) get the map32 data (they must be decompressed as well with a lz2
// variant not the same as gfx compression but pretty similar) 7) get the
// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram
// and use that to render tiles on screen 8) try to render the tiles on the
// bitmap in black & white to start 9) get the palettes data and try to find
// how they're loaded in the game that's a big puzzle to solve then 9 you'll
// have an overworld map viewer, in less than few hours if are able to
// understand the data quickly
namespace yaze {
namespace gui {
namespace editor {
void OverworldEditor::SetupROM(app::rom::ROM &rom) { rom_ = rom; }
void OverworldEditor::Update() {
if (rom_.isLoaded() && !all_gfx_loaded_) {
LoadGraphics();
all_gfx_loaded_ = true;
}
if (show_changelist_) {
DrawChangelist();
}
DrawToolset();
ImGui::Separator();
if (ImGui::BeginTable("#owEditTable", 2, ow_edit_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn(" Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableSetupColumn(" Tile Selector");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
DrawOverworldCanvas();
ImGui::TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
}
void OverworldEditor::DrawToolset() {
if (ImGui::BeginTable("Toolset", 16, toolset_table_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#drawTool");
ImGui::TableSetupColumn("#separator2");
ImGui::TableSetupColumn("#zoomOutTool");
ImGui::TableSetupColumn("#zoomInTool");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#entranceTool");
ImGui::TableSetupColumn("#exitTool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableSetupColumn("#transportTool");
ImGui::TableSetupColumn("#musicTool");
ImGui::TableSetupColumn("#separator3");
ImGui::TableSetupColumn("#reloadTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_MANAGE_HISTORY)) {
if (!show_changelist_)
show_changelist_ = true;
else
show_changelist_ = false;
}
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ZOOM_OUT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ZOOM_IN);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_DRAW);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_DOOR_FRONT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_DOOR_BACK);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ADD_LOCATION);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MUSIC_NOTE);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UPDATE)) {
overworld_.Load(rom_, allGfx16Ptr);
LoadBlockset();
}
ImGui::EndTable();
}
}
void OverworldEditor::DrawOverworldMapSettings() {
if (ImGui::BeginTable("#mapSettings", 7, ow_map_flags, ImVec2(0, 0), -1)) {
ImGui::TableSetupColumn("##1stCol");
ImGui::TableSetupColumn("##gfxCol");
ImGui::TableSetupColumn("##palCol");
ImGui::TableSetupColumn("##sprgfxCol");
ImGui::TableSetupColumn("##sprpalCol");
ImGui::TableSetupColumn("##msgidCol");
ImGui::TableSetupColumn("##2ndCol");
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("##world", &current_world_,
"Light World\0Dark World\0Extra World\0");
ImGui::TableNextColumn();
ImGui::Text("GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapGFX", map_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapPal", map_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprGFX", spr_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprPal", spr_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Msg ID");
ImGui::SameLine();
ImGui::SetNextItemWidth(50.f);
ImGui::InputText("##msgid", spr_palette_, kMessageIdSize);
ImGui::TableNextColumn();
ImGui::Checkbox("Show grid", &opt_enable_grid);
ImGui::EndTable();
}
}
void OverworldEditor::DrawOverworldCanvas() {
DrawOverworldMapSettings();
ImGui::Separator();
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_context_menu = true;
static bool adding_line = false;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && !adding_line &&
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
points.push_back(mouse_pos_in_canvas);
points.push_back(mouse_pos_in_canvas);
adding_line = true;
}
if (adding_line) {
points.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) adding_line = false;
}
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f;
if (is_active &&
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
scrolling.x += io.MouseDelta.x;
scrolling.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (adding_line) points.resize(points.size() - 2);
adding_line = false;
if (ImGui::MenuItem("Remove one", nullptr, false, points.Size > 0)) {
points.resize(points.size() - 2);
}
if (ImGui::MenuItem("Remove all", nullptr, false, points.Size > 0)) {
points.clear();
}
ImGui::EndPopup();
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (opt_enable_grid) {
const float GRID_STEP = 64.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < points.Size; n += 2)
draw_list->AddLine(
ImVec2(origin.x + points[n].x, origin.y + points[n].y),
ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
IM_COL32(255, 255, 0, 255), 2.0f);
draw_list->PopClipRect();
}
void OverworldEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Tile16")) {
bool child_is_visible =
ImGui::BeginChild("#Tile16Child", ImGui::GetContentRegionAvail(),
true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
if (child_is_visible) DrawTile16Selector();
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tile8")) {
ImGuiID child_id = ImGui::GetID((void *)(intptr_t)1);
bool child_is_visible =
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
if (child_is_visible) {
DrawTile8Selector();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void OverworldEditor::DrawTile16Selector() {
static ImVec2 scrolling(0.0f, 0.0f);
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1);
auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"Tile16SelectorCanvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("contextTile16",
ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
ImGui::EndPopup();
}
if (map_blockset_loaded_) {
draw_list->AddImage(
(void *)mapblockset16Bitmap.GetTexture(),
ImVec2(canvas_p0.x + 2, canvas_p0.y + 2),
ImVec2(canvas_p0.x + (mapblockset16Bitmap.GetWidth() * 2),
canvas_p0.y + (mapblockset16Bitmap.GetHeight() * 2)));
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (opt_enable_grid) {
const float GRID_STEP = 32.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
draw_list->PopClipRect();
}
void OverworldEditor::DrawTile8Selector() {
static ImVec2 scrolling(0.0f, 0.0f);
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1);
auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"Tile8SelectorCanvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
ImGui::EndPopup();
}
if (all_gfx_loaded_) {
for (const auto &[key, value] : all_texture_sheet_) {
int offset = 64 * (key + 1);
int top_left_y = canvas_p0.y + 2;
if (key >= 1) {
top_left_y = canvas_p0.y + 64 * key;
}
draw_list->AddImage((void *)value,
ImVec2(canvas_p0.x + 2, top_left_y),
ImVec2(canvas_p0.x + 256, canvas_p0.y + offset));
}
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (opt_enable_grid) {
const float GRID_STEP = 16.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
draw_list->PopClipRect();
}
void OverworldEditor::DrawChangelist() {
if (!ImGui::Begin("Changelist")) {
ImGui::End();
}
ImGui::Text("Test");
ImGui::End();
}
void OverworldEditor::LoadBlockset() {
rom_.CreateAllGraphicsData(allGfx16Ptr);
for (int i = 0; i < 16; i++) {
staticgfx[i] = i;
}
// Update gfx to be on selected map
auto currentmapgfx8Data = current_gfx_ptr_;
auto allgfxData = allGfx16Ptr;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
auto mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
auto tiles = overworld_.GetTiles16();
app::gfx::BuildTiles16Gfx(tile16_blockset_ptr_, current_gfx_ptr_, tiles);
current_gfx_bmp_.Create(128, 512, 64, current_gfx_ptr_);
current_gfx_bmp_.CreateTexture(rom_.Renderer());
tile16_blockset_bmp_.Create(128, 8192, 8, tile16_blockset_ptr_);
tile16_blockset_bmp_.CreateTexture(rom_.Renderer());
map_blockset_loaded_ = true;
}
void OverworldEditor::LoadGraphics() {
for (int i = 0; i < kNumSheetsToLoad; i++) {
all_texture_sheet_[i] = rom_.DrawGraphicsSheet(i);
}
}
} // namespace editor
} // namespace gui
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
#include <imgui.h>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tile.h"
#include "app/zelda3/overworld.h"
#include "gui/icons.h"
namespace yaze {
namespace gui {
namespace editor {
static constexpr unsigned int k4BPP = 4;
class OverworldEditor {
public:
void SetupROM(app::rom::ROM &rom);
void Update();
private:
void DrawToolset();
void DrawOverworldMapSettings();
void DrawOverworldCanvas();
void DrawTileSelector();
void DrawTile16Selector();
void DrawTile8Selector();
void DrawChangelist();
void LoadBlockset();
void LoadGraphics();
app::zelda3::Overworld overworld_;
app::gfx::SNESPalette palette_;
app::gfx::TilePreset current_set_;
app::rom::ROM rom_;
app::gfx::Bitmap tile16_blockset_bmp_;
uchar *tile16_blockset_ptr_ = new uchar[1048576];
app::gfx::Bitmap current_gfx_bmp_;
uchar *current_gfx_ptr_ = new uchar[(128 * 512) / 2];
app::gfx::Bitmap allgfxBitmap;
uchar *allGfx16Ptr = new uchar[(128 * 7136) / 2];
app::gfx::Bitmap mapblockset16Bitmap;
std::unordered_map<unsigned int, SDL_Texture *> all_texture_sheet_;
int current_world_ = 0;
char map_gfx_[3] = "";
char map_palette_[3] = "";
char spr_gfx_[3] = "";
char spr_palette_[3] = "";
char message_id_[5] = "";
char staticgfx[16];
bool isLoaded = false;
bool doneLoaded = false;
bool opt_enable_grid = true;
bool show_changelist_ = false;
bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false;
constexpr static int kByteSize = 3;
constexpr static int kMessageIdSize = 5;
constexpr static int kNumSheetsToLoad = 100;
constexpr static int kTile8DisplayHeight = 64;
constexpr static float kInputFieldSize = 30.f;
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
ImGuiTableFlags ow_map_flags = ImGuiTableFlags_Borders;
ImGuiTableFlags ow_edit_flags = ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame;
};
} // namespace editor
} // namespace gui
} // namespace yaze
#endif