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\chapter{Overworld}
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The editor provides an interface for the user to make various changes to the overworld maps. These changes include the manpulation of the maps tiles, palettes, entrances, exits, sprites, area music, and other properties. Here we will explain the basics of the tile system.
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The editor provides an interface for the user to make various changes to the overworld maps. These changes include the manpulation of the maps tiles, palettes, entrances, exits, sprites, area music, and other properties. Here we will explain the basics of the tile system.
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\section{Tile System}
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\section{Map Toolset}
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\section{Map Canvas}
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\section{Tile System}
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\section{Map Toolset}
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\section{Map Canvas}
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\chapter{Dungeons}
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\chapter{Palettes}
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\chapter{Sprites}
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\chapter{Screens}
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\section{Inventory}
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\section{Heads-up Display}
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\chapter{Modules}
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\end{document}
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