refactor(editor): enhance UI management and debugging tools
- Updated EditorManager to streamline UI component rendering, ensuring that UI elements like the Command Palette and Global Search are properly displayed. - Refactored MenuOrchestrator to introduce a new Debug menu, consolidating debugging tools and enhancing accessibility for users. - Improved PopupManager to include new popups for feature flags and data integrity checks, providing better feedback and control over debugging processes. Benefits: - Enhances user experience by organizing UI elements and debugging tools more effectively. - Improves maintainability by centralizing UI management and debugging functionalities within dedicated components.
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@@ -915,6 +915,12 @@ absl::Status EditorManager::Update() {
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session_coordinator_->DrawSessionRenameDialog();
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}
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// Draw UICoordinator UI components (Command Palette, Global Search, etc.)
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// CRITICAL: This must be called for Command Palette and other UI windows to appear
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if (ui_coordinator_) {
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ui_coordinator_->DrawAllUI();
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}
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return absl::OkStatus();
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}
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@@ -1053,10 +1059,8 @@ void EditorManager::DrawMenuBar() {
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// Agent chat history popup (left side)
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agent_chat_history_popup_.Draw();
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// Welcome screen (managed by UICoordinator)
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if (ui_coordinator_) {
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ui_coordinator_->DrawWelcomeScreen();
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}
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// Welcome screen is now drawn by UICoordinator::DrawAllUI()
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// Removed duplicate call to avoid showing welcome screen twice
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// TODO: Fix emulator not appearing
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if (show_emulator_) {
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@@ -1319,12 +1323,9 @@ void EditorManager::DrawMenuBar() {
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ImGui::End();
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}
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// Draw new workspace UI elements
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// Layout presets UI (session dialogs are drawn by SessionCoordinator at lines 907-915)
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if (ui_coordinator_) {
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ui_coordinator_->DrawSessionSwitcher();
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ui_coordinator_->DrawSessionManager();
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ui_coordinator_->DrawLayoutPresets();
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ui_coordinator_->DrawSessionRenameDialog();
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}
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}
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