Refactor tile16 blockset data access methods

This commit is contained in:
scawful
2024-08-21 21:54:28 -04:00
parent 5d10cf4107
commit 23640310be
5 changed files with 166 additions and 147 deletions

View File

@@ -387,7 +387,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create the tile16 blockset image
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x80, transfer_overworld_.Tile16Blockset(),
0x80, 0x2000, 0x80, transfer_overworld_.tile16_blockset_data(),
transfer_blockset_bmp_, palette_));
transfer_blockset_loaded_ = true;
}