Refactor tile16 blockset data access methods
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@@ -387,7 +387,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
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// Create the tile16 blockset image
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RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
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0x80, 0x2000, 0x80, transfer_overworld_.Tile16Blockset(),
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0x80, 0x2000, 0x80, transfer_overworld_.tile16_blockset_data(),
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transfer_blockset_bmp_, palette_));
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transfer_blockset_loaded_ = true;
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}
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