Refactor tile16 blockset data access methods

This commit is contained in:
scawful
2024-08-21 21:54:28 -04:00
parent 5d10cf4107
commit 23640310be
5 changed files with 166 additions and 147 deletions

View File

@@ -113,7 +113,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
RETURN_IF_ERROR(tile16_blockset_bmp_.ApplyPalette(palette_));
// Copy the tile16 data into individual tiles.
auto tile16_data = overworld_.Tile16Blockset();
auto tile16_data = overworld_.tile16_blockset_data();
std::vector<std::future<void>> futures;
// Loop through the tiles and copy their pixel data into separate vectors