Refactor tile16 blockset data access methods
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@@ -113,7 +113,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
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RETURN_IF_ERROR(tile16_blockset_bmp_.ApplyPalette(palette_));
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// Copy the tile16 data into individual tiles.
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auto tile16_data = overworld_.Tile16Blockset();
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auto tile16_data = overworld_.tile16_blockset_data();
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std::vector<std::future<void>> futures;
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// Loop through the tiles and copy their pixel data into separate vectors
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