Update Ppu and PpuRegisters, add observer behavior

This commit is contained in:
scawful
2023-11-26 16:48:22 -05:00
parent 6e6576b364
commit 23df9191ed
3 changed files with 267 additions and 48 deletions

View File

@@ -10,9 +10,9 @@ namespace yaze {
namespace app {
namespace emu {
using namespace PPURegisters;
using namespace PpuRegisters;
void PPU::Update() {
void Ppu::Update() {
auto cycles_to_run = clock_.GetCycleCount();
UpdateInternalState(cycles_to_run);
@@ -27,8 +27,8 @@ void PPU::Update() {
}
}
void PPU::UpdateInternalState(int cycles) {
// Update the PPU's internal state based on the number of cycles
void Ppu::UpdateInternalState(int cycles) {
// Update the Ppu's internal state based on the number of cycles
cycle_count_ += cycles;
// Check if it's time to move to the next scanline
@@ -43,7 +43,7 @@ void PPU::UpdateInternalState(int cycles) {
}
}
void PPU::RenderScanline() {
void Ppu::RenderScanline() {
for (int y = 0; y < 240; ++y) {
for (int x = 0; x < 256; ++x) {
// Calculate the color index based on the x and y coordinates
@@ -86,25 +86,181 @@ void PPU::RenderScanline() {
DisplayFrameBuffer();
}
void PPU::Notify(uint32_t address, uint8_t data) {
// Handle communication in the PPU.
void Ppu::Notify(uint32_t address, uint8_t data) {
// Handle communication in the Ppu.
if (address >= 0x2100 && address <= 0x213F) {
// Handle register notification
switch (address) {
case PPURegisters::INIDISP:
case INIDISP:
enable_forced_blanking_ = (data >> 7) & 0x01;
break;
case PPURegisters::BGMODE:
// Update the PPU mode settings
case OBJSEL:
oam_size_.base_selection = (data >> 2) & 0x03;
oam_size_.name_selection = (data >> 4) & 0x07;
oam_size_.object_size = data & 0x03;
break;
case OAMADDL:
oam_address_.oam_address_low = data;
break;
case OAMADDH:
oam_address_.oam_address_msb = data & 0x01;
oam_address_.oam_priority_rotation = (data >> 1) & 0x01;
break;
case OAMDATA:
// Write the data to OAM
break;
case BGMODE:
// Update the Ppu mode settings
UpdateModeSettings();
break;
case MOSAIC:
mosaic_.bg_enable = (data >> 7) & 0x01;
mosaic_.mosaic_size = data & 0x0F;
break;
case BG1SC:
bgsc_[0] = BGSC(data);
break;
case BG2SC:
bgsc_[1] = BGSC(data);
break;
case BG3SC:
bgsc_[2] = BGSC(data);
break;
case BG4SC:
bgsc_[3] = BGSC(data);
break;
case BG12NBA:
bgnba_[0] = BGNBA(data);
break;
case BG34NBA:
bgnba_[1] = BGNBA(data);
break;
case BG1HOFS:
bghofs_[0].horizontal_scroll = data;
break;
case BG2HOFS:
bghofs_[1].horizontal_scroll = data;
break;
case BG3HOFS:
bghofs_[2].horizontal_scroll = data;
break;
case BG4HOFS:
bghofs_[3].horizontal_scroll = data;
break;
case BG1VOFS:
bgvofs_[0].vertical_scroll = data;
break;
case BG2VOFS:
bgvofs_[1].vertical_scroll = data;
break;
case BG3VOFS:
bgvofs_[2].vertical_scroll = data;
break;
case BG4VOFS:
bgvofs_[3].vertical_scroll = data;
break;
case VMAIN:
vmain_.increment_size = data & 0x03;
vmain_.remapping = (data >> 2) & 0x03;
vmain_.address_increment_mode = (data >> 4) & 0x01;
break;
case VMADDL:
vmaddl_.address_low = data;
break;
case VMADDH:
vmaddh_.address_high = data;
break;
case M7SEL:
m7sel_.flip_horizontal = data & 0x01;
m7sel_.flip_vertical = (data >> 1) & 0x01;
m7sel_.fill = (data >> 2) & 0x01;
m7sel_.tilemap_repeat = (data >> 3) & 0x01;
break;
case M7A:
m7a_.matrix_a = data;
break;
case M7B:
m7b_.matrix_b = data;
break;
case M7C:
m7c_.matrix_c = data;
break;
case M7D:
m7d_.matrix_d = data;
break;
case M7X:
m7x_.center_x = data;
break;
case M7Y:
m7y_.center_y = data;
break;
case CGADD:
cgadd_.address = data;
break;
case CGDATA:
// Write the data to CGRAM
break;
case W12SEL:
w12sel_.enable_bg1_a = data & 0x01;
w12sel_.invert_bg1_a = (data >> 1) & 0x01;
w12sel_.enable_bg1_b = (data >> 2) & 0x01;
w12sel_.invert_bg1_b = (data >> 3) & 0x01;
w12sel_.enable_bg2_c = (data >> 4) & 0x01;
w12sel_.invert_bg2_c = (data >> 5) & 0x01;
w12sel_.enable_bg2_d = (data >> 6) & 0x01;
w12sel_.invert_bg2_d = (data >> 7) & 0x01;
break;
case W34SEL:
w34sel_.enable_bg3_e = data & 0x01;
w34sel_.invert_bg3_e = (data >> 1) & 0x01;
w34sel_.enable_bg3_f = (data >> 2) & 0x01;
w34sel_.invert_bg3_f = (data >> 3) & 0x01;
w34sel_.enable_bg4_g = (data >> 4) & 0x01;
w34sel_.invert_bg4_g = (data >> 5) & 0x01;
w34sel_.enable_bg4_h = (data >> 6) & 0x01;
w34sel_.invert_bg4_h = (data >> 7) & 0x01;
break;
case WOBJSEL:
wobjsel_.enable_obj_i = data & 0x01;
wobjsel_.invert_obj_i = (data >> 1) & 0x01;
wobjsel_.enable_obj_j = (data >> 2) & 0x01;
wobjsel_.invert_obj_j = (data >> 3) & 0x01;
wobjsel_.enable_color_k = (data >> 4) & 0x01;
wobjsel_.invert_color_k = (data >> 5) & 0x01;
wobjsel_.enable_color_l = (data >> 6) & 0x01;
wobjsel_.invert_color_l = (data >> 7) & 0x01;
break;
case WH0:
wh0_.left_position = data;
break;
case WH1:
wh1_.right_position = data;
break;
case WH2:
wh2_.left_position = data;
break;
case WH3:
wh3_.right_position = data;
break;
case TM:
tm_.enable_layer = (data >> 5) & 0x01; //
break;
case TS:
ts_.enable_layer = (data >> 5) & 0x01;
break;
case TMW:
tmw_.enable_window = (data >> 5) & 0x01;
break;
case TSW:
tsw_.enable_window = (data >> 5) & 0x01;
break;
}
}
}
void PPU::UpdateModeSettings() {
// Read the PPU mode settings from the PPU registers
uint8_t modeRegister = memory_.ReadByte(PPURegisters::INIDISP);
void Ppu::UpdateModeSettings() {
// Read the Ppu mode settings from the Ppu registers
uint8_t modeRegister = memory_.ReadByte(PpuRegisters::INIDISP);
// Mode is stored in the lower 3 bits
auto mode = static_cast<BackgroundMode>(modeRegister & 0x07);
@@ -149,14 +305,14 @@ void PPU::UpdateModeSettings() {
break;
}
// Update the internal state of the PPU based on the mode settings
// Update the internal state of the Ppu based on the mode settings
// Update tile data, tilemaps, sprites, and palette based on the mode settings
UpdateTileData();
UpdatePaletteData();
}
// Internal methods to handle PPU rendering and operations
void PPU::UpdateTileData() {
// Internal methods to handle Ppu rendering and operations
void Ppu::UpdateTileData() {
// Fetch tile data from VRAM and store it in the internal buffer
for (uint16_t address = 0; address < tile_data_size_; ++address) {
tile_data_[address] = memory_.ReadByte(vram_base_address_ + address);
@@ -192,9 +348,7 @@ void PPU::UpdateTileData() {
// Update the sprites based on the fetched tile data
for (uint16_t spriteIndex = 0; spriteIndex < sprites_.size(); ++spriteIndex) {
uint16_t spriteAddress =
oam_address_ + spriteIndex * sizeof(SpriteAttributes);
// Assume ReadWord reads a 16-bit value from VRAM
uint16_t spriteAddress = spriteIndex * sizeof(SpriteAttributes);
uint16_t spriteData = memory_.ReadWord(spriteAddress);
// Extract sprite attributes from the sprite data
@@ -222,9 +376,9 @@ void PPU::UpdateTileData() {
}
}
void PPU::UpdateTileMapData() {}
void Ppu::UpdateTileMapData() {}
void PPU::RenderBackground(int layer) {
void Ppu::RenderBackground(int layer) {
auto bg1_tilemap_info = BGSC(0);
auto bg1_chr_data = BGNBA(0);
auto bg2_tilemap_info = BGSC(0);
@@ -261,17 +415,15 @@ void PPU::RenderBackground(int layer) {
}
}
void PPU::RenderSprites() {
// ...
}
void Ppu::RenderSprites() {}
void PPU::UpdatePaletteData() {}
void Ppu::UpdatePaletteData() {}
void PPU::ApplyEffects() {}
void Ppu::ApplyEffects() {}
void PPU::ComposeLayers() {}
void Ppu::ComposeLayers() {}
void PPU::DisplayFrameBuffer() {
void Ppu::DisplayFrameBuffer() {
if (!screen_->IsActive()) {
screen_->Create(256, 240, 24, frame_buffer_);
rom()->RenderBitmap(screen_.get());

View File

@@ -14,20 +14,48 @@ namespace yaze {
namespace app {
namespace emu {
class IPPU {
public:
virtual ~IPPU() = default;
using namespace yaze::app::emu::PpuRegisters;
virtual void writeRegister(uint16_t address, uint8_t data) = 0;
virtual uint8_t readRegister(uint16_t address) const = 0;
virtual void setOAMData(const std::vector<uint8_t>& data) = 0;
virtual std::vector<uint8_t> getOAMData() const = 0;
virtual void setVRAMData(const std::vector<uint8_t>& data) = 0;
virtual std::vector<uint8_t> getVRAMData() const = 0;
virtual void setCGRAMData(const std::vector<uint8_t>& data) = 0;
virtual std::vector<uint8_t> getCGRAMData() const = 0;
virtual void renderFrame() = 0;
virtual std::vector<uint32_t> getFrameBuffer() const = 0;
class PpuInterface {
public:
virtual ~PpuInterface() = default;
// Memory Interactions
virtual void Write(uint16_t address, uint8_t data) = 0;
virtual uint8_t Read(uint16_t address) const = 0;
// Rendering Controls
virtual void RenderFrame() = 0;
virtual void RenderScanline() = 0;
virtual void RenderBackground(int layer) = 0;
virtual void RenderSprites() = 0;
// State Management
virtual void Init() = 0;
virtual void Reset() = 0;
virtual void Update(double deltaTime) = 0;
virtual void UpdateClock(double deltaTime) = 0;
virtual void UpdateInternalState(int cycles) = 0;
// Data Access
virtual const std::vector<uint8_t>& GetFrameBuffer() const = 0;
virtual std::shared_ptr<gfx::Bitmap> GetScreen() const = 0;
// Mode and Setting Updates
virtual void UpdateModeSettings() = 0;
virtual void UpdateTileData() = 0;
virtual void UpdateTileMapData() = 0;
virtual void UpdatePaletteData() = 0;
// Layer Composition
virtual void ApplyEffects() = 0;
virtual void ComposeLayers() = 0;
// Display Output
virtual void DisplayFrameBuffer() = 0;
// Notification (Observer pattern)
virtual void Notify(uint32_t address, uint8_t data) = 0;
};
// Enum representing different background modes
@@ -235,10 +263,10 @@ struct BackgroundLayer {
const int kPpuClockSpeed = 5369318; // 5.369318 MHz
class PPU : public Observer, public SharedROM {
class Ppu : public Observer, public SharedROM {
public:
// Initializes the PPU with the necessary resources and dependencies
PPU(Memory& memory, Clock& clock) : memory_(memory), clock_(clock) {}
Ppu(Memory& memory, Clock& clock) : memory_(memory), clock_(clock) {}
// Initialize the frame buffer
void Init() {
@@ -299,6 +327,43 @@ class PPU : public Observer, public SharedROM {
Memory& memory_;
Clock& clock_;
// PPU registers
OAMSize oam_size_;
OAMAddress oam_address_;
Mosaic mosaic_;
std::array<BGSC, 4> bgsc_;
std::array<BGNBA, 4> bgnba_;
std::array<BGHOFS, 4> bghofs_;
std::array<BGVOFS, 4> bgvofs_;
struct VMAIN vmain_;
struct VMADDL vmaddl_;
struct VMADDH vmaddh_;
// struct VMDATAL vmdatal_;
// struct VMDATAH vmdatah_;
struct M7SEL m7sel_;
struct M7A m7a_;
struct M7B m7b_;
struct M7C m7c_;
struct M7D m7d_;
struct M7X m7x_;
struct M7Y m7y_;
struct CGADD cgadd_;
struct CGDATA cgdata_;
struct W12SEL w12sel_;
struct W34SEL w34sel_;
struct WOBJSEL wobjsel_;
struct WH0 wh0_;
struct WH1 wh1_;
struct WH2 wh2_;
struct WH3 wh3_;
struct WBGLOG wbglog_;
struct WOBJLOG wobjlog_;
struct TM tm_;
struct TS ts_;
struct TSW tsw_;
struct TMW tmw_;
struct SETINI setini_;
Tilemap tilemap_;
BackgroundMode bg_mode_;
std::array<BackgroundLayer, 4> bg_layers_;
@@ -307,11 +372,9 @@ class PPU : public Observer, public SharedROM {
std::vector<uint8_t> frame_buffer_;
std::shared_ptr<gfx::Bitmap> screen_;
uint16_t oam_address_;
uint16_t tile_data_size_;
uint16_t vram_base_address_;
uint16_t tilemap_base_address_;
uint16_t screen_brightness_ = 0x00;
bool enable_forced_blanking_ = false;

View File

@@ -9,7 +9,7 @@ namespace yaze {
namespace app {
namespace emu {
namespace PPURegisters {
namespace PpuRegisters {
constexpr uint16_t INIDISP = 0x2100;
@@ -143,12 +143,14 @@ struct BGMODE {
uint8_t tile_size : 4;
};
struct MOSAIC {
struct Mosaic {
uint8_t bg_enable : 4;
uint8_t mosaic_size : 4;
};
struct BGSC {
BGSC() = default;
~BGSC() = default;
explicit BGSC(uint8_t value)
: horizontal_tilemap_count(value & 0x01),
vertical_tilemap_count((value >> 1) & 0x01),
@@ -159,6 +161,8 @@ struct BGSC {
};
struct BGNBA {
BGNBA() = default;
~BGNBA() = default;
explicit BGNBA(uint8_t value)
: chr_base_address_2(value & 0x0F),
chr_base_address_1((value >> 4) & 0x0F) {}
@@ -409,7 +413,7 @@ struct STAT78 {
uint8_t unused : 1;
};
} // namespace PPURegisters
} // namespace PpuRegisters
} // namespace emu
} // namespace app