Update Ppu and PpuRegisters, add observer behavior
This commit is contained in:
@@ -10,9 +10,9 @@ namespace yaze {
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namespace app {
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namespace emu {
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using namespace PPURegisters;
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using namespace PpuRegisters;
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void PPU::Update() {
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void Ppu::Update() {
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auto cycles_to_run = clock_.GetCycleCount();
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UpdateInternalState(cycles_to_run);
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@@ -27,8 +27,8 @@ void PPU::Update() {
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}
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}
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void PPU::UpdateInternalState(int cycles) {
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// Update the PPU's internal state based on the number of cycles
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void Ppu::UpdateInternalState(int cycles) {
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// Update the Ppu's internal state based on the number of cycles
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cycle_count_ += cycles;
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// Check if it's time to move to the next scanline
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@@ -43,7 +43,7 @@ void PPU::UpdateInternalState(int cycles) {
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}
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}
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void PPU::RenderScanline() {
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void Ppu::RenderScanline() {
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for (int y = 0; y < 240; ++y) {
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for (int x = 0; x < 256; ++x) {
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// Calculate the color index based on the x and y coordinates
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@@ -86,25 +86,181 @@ void PPU::RenderScanline() {
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DisplayFrameBuffer();
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}
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void PPU::Notify(uint32_t address, uint8_t data) {
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// Handle communication in the PPU.
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void Ppu::Notify(uint32_t address, uint8_t data) {
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// Handle communication in the Ppu.
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if (address >= 0x2100 && address <= 0x213F) {
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// Handle register notification
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switch (address) {
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case PPURegisters::INIDISP:
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case INIDISP:
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enable_forced_blanking_ = (data >> 7) & 0x01;
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break;
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case PPURegisters::BGMODE:
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// Update the PPU mode settings
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case OBJSEL:
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oam_size_.base_selection = (data >> 2) & 0x03;
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oam_size_.name_selection = (data >> 4) & 0x07;
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oam_size_.object_size = data & 0x03;
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break;
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case OAMADDL:
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oam_address_.oam_address_low = data;
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break;
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case OAMADDH:
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oam_address_.oam_address_msb = data & 0x01;
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oam_address_.oam_priority_rotation = (data >> 1) & 0x01;
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break;
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case OAMDATA:
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// Write the data to OAM
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break;
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case BGMODE:
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// Update the Ppu mode settings
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UpdateModeSettings();
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break;
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case MOSAIC:
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mosaic_.bg_enable = (data >> 7) & 0x01;
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mosaic_.mosaic_size = data & 0x0F;
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break;
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case BG1SC:
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bgsc_[0] = BGSC(data);
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break;
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case BG2SC:
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bgsc_[1] = BGSC(data);
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break;
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case BG3SC:
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bgsc_[2] = BGSC(data);
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break;
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case BG4SC:
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bgsc_[3] = BGSC(data);
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break;
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case BG12NBA:
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bgnba_[0] = BGNBA(data);
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break;
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case BG34NBA:
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bgnba_[1] = BGNBA(data);
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break;
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case BG1HOFS:
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bghofs_[0].horizontal_scroll = data;
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break;
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case BG2HOFS:
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bghofs_[1].horizontal_scroll = data;
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break;
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case BG3HOFS:
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bghofs_[2].horizontal_scroll = data;
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break;
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case BG4HOFS:
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bghofs_[3].horizontal_scroll = data;
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break;
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case BG1VOFS:
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bgvofs_[0].vertical_scroll = data;
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break;
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case BG2VOFS:
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bgvofs_[1].vertical_scroll = data;
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break;
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case BG3VOFS:
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bgvofs_[2].vertical_scroll = data;
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break;
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case BG4VOFS:
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bgvofs_[3].vertical_scroll = data;
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break;
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case VMAIN:
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vmain_.increment_size = data & 0x03;
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vmain_.remapping = (data >> 2) & 0x03;
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vmain_.address_increment_mode = (data >> 4) & 0x01;
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break;
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case VMADDL:
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vmaddl_.address_low = data;
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break;
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case VMADDH:
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vmaddh_.address_high = data;
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break;
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case M7SEL:
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m7sel_.flip_horizontal = data & 0x01;
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m7sel_.flip_vertical = (data >> 1) & 0x01;
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m7sel_.fill = (data >> 2) & 0x01;
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m7sel_.tilemap_repeat = (data >> 3) & 0x01;
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break;
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case M7A:
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m7a_.matrix_a = data;
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break;
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case M7B:
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m7b_.matrix_b = data;
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break;
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case M7C:
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m7c_.matrix_c = data;
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break;
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case M7D:
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m7d_.matrix_d = data;
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break;
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case M7X:
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m7x_.center_x = data;
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break;
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case M7Y:
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m7y_.center_y = data;
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break;
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case CGADD:
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cgadd_.address = data;
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break;
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case CGDATA:
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// Write the data to CGRAM
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break;
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case W12SEL:
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w12sel_.enable_bg1_a = data & 0x01;
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w12sel_.invert_bg1_a = (data >> 1) & 0x01;
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w12sel_.enable_bg1_b = (data >> 2) & 0x01;
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w12sel_.invert_bg1_b = (data >> 3) & 0x01;
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w12sel_.enable_bg2_c = (data >> 4) & 0x01;
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w12sel_.invert_bg2_c = (data >> 5) & 0x01;
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w12sel_.enable_bg2_d = (data >> 6) & 0x01;
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w12sel_.invert_bg2_d = (data >> 7) & 0x01;
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break;
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case W34SEL:
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w34sel_.enable_bg3_e = data & 0x01;
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w34sel_.invert_bg3_e = (data >> 1) & 0x01;
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w34sel_.enable_bg3_f = (data >> 2) & 0x01;
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w34sel_.invert_bg3_f = (data >> 3) & 0x01;
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w34sel_.enable_bg4_g = (data >> 4) & 0x01;
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w34sel_.invert_bg4_g = (data >> 5) & 0x01;
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w34sel_.enable_bg4_h = (data >> 6) & 0x01;
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w34sel_.invert_bg4_h = (data >> 7) & 0x01;
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break;
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case WOBJSEL:
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wobjsel_.enable_obj_i = data & 0x01;
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wobjsel_.invert_obj_i = (data >> 1) & 0x01;
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wobjsel_.enable_obj_j = (data >> 2) & 0x01;
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wobjsel_.invert_obj_j = (data >> 3) & 0x01;
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wobjsel_.enable_color_k = (data >> 4) & 0x01;
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wobjsel_.invert_color_k = (data >> 5) & 0x01;
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wobjsel_.enable_color_l = (data >> 6) & 0x01;
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wobjsel_.invert_color_l = (data >> 7) & 0x01;
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break;
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case WH0:
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wh0_.left_position = data;
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break;
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case WH1:
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wh1_.right_position = data;
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break;
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case WH2:
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wh2_.left_position = data;
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break;
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case WH3:
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wh3_.right_position = data;
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break;
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case TM:
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tm_.enable_layer = (data >> 5) & 0x01; //
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break;
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case TS:
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ts_.enable_layer = (data >> 5) & 0x01;
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break;
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case TMW:
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tmw_.enable_window = (data >> 5) & 0x01;
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break;
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case TSW:
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tsw_.enable_window = (data >> 5) & 0x01;
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break;
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}
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}
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}
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void PPU::UpdateModeSettings() {
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// Read the PPU mode settings from the PPU registers
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uint8_t modeRegister = memory_.ReadByte(PPURegisters::INIDISP);
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void Ppu::UpdateModeSettings() {
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// Read the Ppu mode settings from the Ppu registers
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uint8_t modeRegister = memory_.ReadByte(PpuRegisters::INIDISP);
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// Mode is stored in the lower 3 bits
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auto mode = static_cast<BackgroundMode>(modeRegister & 0x07);
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@@ -149,14 +305,14 @@ void PPU::UpdateModeSettings() {
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break;
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}
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// Update the internal state of the PPU based on the mode settings
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// Update the internal state of the Ppu based on the mode settings
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// Update tile data, tilemaps, sprites, and palette based on the mode settings
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UpdateTileData();
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UpdatePaletteData();
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}
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// Internal methods to handle PPU rendering and operations
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void PPU::UpdateTileData() {
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// Internal methods to handle Ppu rendering and operations
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void Ppu::UpdateTileData() {
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// Fetch tile data from VRAM and store it in the internal buffer
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for (uint16_t address = 0; address < tile_data_size_; ++address) {
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tile_data_[address] = memory_.ReadByte(vram_base_address_ + address);
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@@ -192,9 +348,7 @@ void PPU::UpdateTileData() {
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// Update the sprites based on the fetched tile data
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for (uint16_t spriteIndex = 0; spriteIndex < sprites_.size(); ++spriteIndex) {
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uint16_t spriteAddress =
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oam_address_ + spriteIndex * sizeof(SpriteAttributes);
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// Assume ReadWord reads a 16-bit value from VRAM
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uint16_t spriteAddress = spriteIndex * sizeof(SpriteAttributes);
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uint16_t spriteData = memory_.ReadWord(spriteAddress);
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// Extract sprite attributes from the sprite data
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@@ -222,9 +376,9 @@ void PPU::UpdateTileData() {
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}
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}
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void PPU::UpdateTileMapData() {}
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void Ppu::UpdateTileMapData() {}
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void PPU::RenderBackground(int layer) {
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void Ppu::RenderBackground(int layer) {
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auto bg1_tilemap_info = BGSC(0);
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auto bg1_chr_data = BGNBA(0);
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auto bg2_tilemap_info = BGSC(0);
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@@ -261,17 +415,15 @@ void PPU::RenderBackground(int layer) {
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}
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}
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void PPU::RenderSprites() {
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// ...
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}
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void Ppu::RenderSprites() {}
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void PPU::UpdatePaletteData() {}
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void Ppu::UpdatePaletteData() {}
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void PPU::ApplyEffects() {}
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void Ppu::ApplyEffects() {}
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void PPU::ComposeLayers() {}
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void Ppu::ComposeLayers() {}
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void PPU::DisplayFrameBuffer() {
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void Ppu::DisplayFrameBuffer() {
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if (!screen_->IsActive()) {
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screen_->Create(256, 240, 24, frame_buffer_);
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rom()->RenderBitmap(screen_.get());
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