backend-infra-engineer: finalize v0.5.0 branding
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# Release Notes
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## v0.5.0-alpha (In Development)
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## v0.5.0 (Released December 2025)
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**Type:** Major Feature & Architecture Update
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**Date:** TBD
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**Type:** Platform Expansion & Stability
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**Date:** 2025-12-28
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### 🎵 New Music Editor
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The highly anticipated SPC Music Editor is now available!
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- **Tracker View:** Edit music patterns with a familiar tracker interface.
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- **Piano Roll:** Visualize and edit notes with velocity and duration control.
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- **Preview:** Real-time N-SPC audio preview with authentic ADSR envelopes.
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- **Instruments:** Manage instruments and samples directly.
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### 🧩 Graphics & Palette Accuracy
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- Fixed palette conversion and Tile16 tint regressions.
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- Corrected palette slicing for graphics sheets and indexed → SNES planar conversion.
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- Stabilized overworld palette/tilemap saves and render service GameData loads.
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### 🕸️ Web App Improvements (WASM)
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- **Experimental Web Port:** Run YAZE directly in your browser.
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- **UI Refresh:** New panelized layout with VSCode-style terminal and problems view.
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- **Usability:** Improved error handling for missing features (Emulator).
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- **Security:** Hardened `SharedArrayBuffer` support with `coi-serviceworker`.
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### 🧭 Editor UX & Reliability
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- Refined dashboard/editor selection layouts and card rendering.
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- Moved the layout designer into a lab target for safer experimentation.
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- Hardened room loading APIs and added room count reporting for C API consumers.
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### 🏗️ Architecture & CI
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- **Windows CI:** Fixed environment setup for `clang-cl` builds (MSVC dev cmd).
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- **Code Quality:** Consolidated CI workflows.
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- **SDL3 Prep:** Groundwork for the upcoming migration to SDL3.
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### 🤖 Automation & AI
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- Refactored gRPC agent services and editor wiring.
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- Hardened CLI patch handling and tool output formatting.
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### 📦 Platform & Build
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- Added iOS platform scaffolding (experimental).
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- Added build helper scripts and simplified nightly workflow.
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- Refreshed toolchain/dependency wiring and standardized build directory policy.
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### 🧪 Testing
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- Added role-based ROM selection and ROM-availability gating.
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- Stabilized rendering/benchmark tests and aligned integration expectations.
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---
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