Refactor common functionality into zelda3 namespace; remove references to core::common

This commit is contained in:
scawful
2025-01-22 13:53:01 -05:00
parent 43fc52dec7
commit 26cda69d44
17 changed files with 35 additions and 53 deletions

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@@ -0,0 +1,72 @@
#include "hyrule_magic.h"
namespace yaze {
namespace zelda3 {
namespace {
// "load little endian value at the given byte offset and shift to get its
// value relative to the base offset (powers of 256, essentially)"
unsigned ldle(uint8_t const *const p_arr, unsigned const p_index) {
uint32_t v = p_arr[p_index];
v <<= (8 * p_index);
return v;
}
void stle(uint8_t *const p_arr, size_t const p_index, unsigned const p_val) {
uint8_t v = (p_val >> (8 * p_index)) & 0xff;
p_arr[p_index] = v;
}
void stle0(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 0, p_val);
}
void stle1(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 1, p_val);
}
void stle2(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 2, p_val);
}
void stle3(uint8_t *const p_arr, unsigned const p_val) {
stle(p_arr, 3, p_val);
}
// Helper function to get the first byte in a little endian number
uint32_t ldle0(uint8_t const *const p_arr) { return ldle(p_arr, 0); }
// Helper function to get the second byte in a little endian number
uint32_t ldle1(uint8_t const *const p_arr) { return ldle(p_arr, 1); }
// Helper function to get the third byte in a little endian number
uint32_t ldle2(uint8_t const *const p_arr) { return ldle(p_arr, 2); }
// Helper function to get the third byte in a little endian number
uint32_t ldle3(uint8_t const *const p_arr) { return ldle(p_arr, 3); }
} // namespace
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val) {
stle16b(p_arr + (p_index * 2), p_val);
}
void stle16b(uint8_t *const p_arr, uint16_t const p_val) {
stle0(p_arr, p_val);
stle1(p_arr, p_val);
}
uint16_t ldle16b(uint8_t const *const p_arr) {
uint16_t v = 0;
v |= (ldle0(p_arr) | ldle1(p_arr));
return v;
}
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index) {
return ldle16b(p_arr + (2 * p_index));
}
} // namespace zelda3
} // namespace yaze

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@@ -0,0 +1,36 @@
#ifndef YAZE_APP_ZELDA3_HYRULE_MAGIC_H
#define YAZE_APP_ZELDA3_HYRULE_MAGIC_H
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
namespace yaze {
namespace zelda3 {
/**
* @brief Store little endian 16-bit value using a byte pointer, offset by an
* index before dereferencing
*/
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val);
void stle16b(uint8_t *const p_arr, uint16_t const p_val);
/**
* @brief Load little endian halfword (16-bit) dereferenced from an arrays of
* bytes. This version provides an index that will be multiplied by 2 and added
* to the base address.
*/
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
// Load little endian halfword (16-bit) dereferenced from
uint16_t ldle16b(uint8_t const *const p_arr);
} // namespace zelda3
} // namespace yaze
#endif // YAZE_APP_ZELDA3_HYRULE_MAGIC_H

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@@ -14,6 +14,7 @@
#include <vector>
#include "app/rom.h"
#include "app/zelda3/hyrule_magic.h"
#include "util/macro.h"
namespace yaze {
@@ -923,9 +924,9 @@ void Tracker::SaveSongs(Rom &rom) {
q = 1;
for (n = 0; n < 8; n++) {
core::stle16b_i(trtbl->buf, n, SaveSpcCommand(rom, sp->tbl[n], p, q));
stle16b_i(trtbl->buf, n, SaveSpcCommand(rom, sp->tbl[n], p, q));
if (core::ldle16b_i(trtbl->buf, n)) AddSpcReloc(trtbl, n << 1), q = 0;
if (ldle16b_i(trtbl->buf, n)) AddSpcReloc(trtbl, n << 1), q = 0;
}
sp->addr = trtbl->start;

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@@ -1,5 +1,6 @@
set(
YAZE_APP_ZELDA3_SRC
app/zelda3/hyrule_magic.cc
app/zelda3/overworld/overworld_map.cc
app/zelda3/overworld/overworld.cc
app/zelda3/screen/inventory.cc