fix(palette): align ROM backing and tests
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@@ -31,17 +31,17 @@ TEST(SnesColorConversionTest, DefaultConstructor) {
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EXPECT_EQ(color.rgb().x, 0.0f);
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EXPECT_EQ(color.rgb().y, 0.0f);
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EXPECT_EQ(color.rgb().z, 0.0f);
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EXPECT_EQ(color.rgb().w, 0.0f);
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EXPECT_EQ(color.rgb().w, 255.0f);
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EXPECT_EQ(color.snes(), 0);
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}
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TEST(SnesColorConversionTest, RGBConstructor) {
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ImVec4 rgb(1.0f, 0.5f, 0.25f, 1.0f);
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yaze::gfx::SnesColor color(rgb);
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EXPECT_EQ(color.rgb().x, rgb.x);
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EXPECT_EQ(color.rgb().y, rgb.y);
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EXPECT_EQ(color.rgb().z, rgb.z);
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EXPECT_EQ(color.rgb().w, rgb.w);
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EXPECT_EQ(color.rgb().x, 255.0f);
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EXPECT_EQ(color.rgb().y, 127.5f);
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EXPECT_EQ(color.rgb().z, 63.75f);
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EXPECT_EQ(color.rgb().w, 255.0f);
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}
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TEST(SnesColorConversionTest, SNESConstructor) {
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