cleanup bitmap and object renderer

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent 196de8b87c
commit 27098a7917
2 changed files with 21 additions and 36 deletions

View File

@@ -52,7 +52,7 @@ class Bitmap {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
this->pixel_data_[position] = value;
pixel_data_[position] = value;
modified_ = true;
}
@@ -60,8 +60,8 @@ class Bitmap {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
this->pixel_data_[position] = value & 0xFF;
this->pixel_data_[position + 1] = (value >> 8) & 0xFF;
pixel_data_[position] = value & 0xFF;
pixel_data_[position + 1] = (value >> 8) & 0xFF;
modified_ = true;
}
@@ -81,23 +81,6 @@ class Bitmap {
}
}
Uint8 ConvertImVec4ToIndex8(const ImVec4 &color, SDL_Surface *surface) {
if (surface->format->format != SDL_PIXELFORMAT_INDEX8) {
throw std::runtime_error(
"Surface is not in SDL_PIXELFORMAT_INDEX8 format.");
}
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
SDL_Color sdl_color;
sdl_color.r = static_cast<Uint8>(color.x * 255);
sdl_color.g = static_cast<Uint8>(color.y * 255);
sdl_color.b = static_cast<Uint8>(color.z * 255);
sdl_color.a = static_cast<Uint8>(color.w * 255);
// Map SDL_Color to the nearest color index in the surface's palette
return SDL_MapRGB(surface->format, sdl_color.r, sdl_color.g, sdl_color.b);
}
void WriteColor(int position, const ImVec4 &color) {
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
SDL_Color sdl_color;
@@ -111,7 +94,7 @@ class Bitmap {
SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
// Write the color index to the pixel data
this->pixel_data_[position] = index;
pixel_data_[position] = index;
modified_ = true;
}