Refactor PaletteGroupMap
This commit is contained in:
133
src/app/rom.cc
133
src/app/rom.cc
@@ -31,156 +31,157 @@ namespace app {
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namespace {
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absl::Status LoadOverworldMainPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 6; i++) {
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RETURN_IF_ERROR(palette_groups["ow_main"].AddPalette(
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RETURN_IF_ERROR(palette_groups.overworld_main.AddPalette(
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gfx::ReadPaletteFromRom(core::overworldPaletteMain + (i * (35 * 2)),
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/*num_colors*/ 35, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadOverworldAuxiliaryPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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absl::Status LoadOverworldAuxiliaryPalettes(
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const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 20; i++) {
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RETURN_IF_ERROR(palette_groups["ow_aux"].AddPalette(gfx::ReadPaletteFromRom(
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core::overworldPaletteAuxialiary + (i * (21 * 2)),
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/*num_colors*/ 21, data)))
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RETURN_IF_ERROR(
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palette_groups.overworld_aux.AddPalette(gfx::ReadPaletteFromRom(
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core::overworldPaletteAuxialiary + (i * (21 * 2)),
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/*num_colors*/ 21, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadOverworldAnimatedPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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absl::Status LoadOverworldAnimatedPalettes(
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const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 14; i++) {
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RETURN_IF_ERROR(
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palette_groups["ow_animated"].AddPalette(gfx::ReadPaletteFromRom(
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palette_groups.overworld_animated.AddPalette(gfx::ReadPaletteFromRom(
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core::overworldPaletteAnimated + (i * (7 * 2)), 7, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadHUDPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 2; i++) {
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RETURN_IF_ERROR(palette_groups["hud"].AddPalette(
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RETURN_IF_ERROR(palette_groups.hud.AddPalette(
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gfx::ReadPaletteFromRom(core::hudPalettes + (i * 64), 32, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadGlobalSpritePalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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RETURN_IF_ERROR(palette_groups["global_sprites"].AddPalette(
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RETURN_IF_ERROR(palette_groups.global_sprites.AddPalette(
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gfx::ReadPaletteFromRom(core::globalSpritePalettesLW, 60, data)))
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RETURN_IF_ERROR(palette_groups["global_sprites"].AddPalette(
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RETURN_IF_ERROR(palette_groups.global_sprites.AddPalette(
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gfx::ReadPaletteFromRom(core::globalSpritePalettesDW, 60, data)))
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return absl::OkStatus();
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}
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absl::Status LoadArmorPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 5; i++) {
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RETURN_IF_ERROR(palette_groups["armors"].AddPalette(
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RETURN_IF_ERROR(palette_groups.armors.AddPalette(
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gfx::ReadPaletteFromRom(core::armorPalettes + (i * 30), 15, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadSwordPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 4; i++) {
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RETURN_IF_ERROR(palette_groups["swords"].AddPalette(
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RETURN_IF_ERROR(palette_groups.swords.AddPalette(
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gfx::ReadPaletteFromRom(core::swordPalettes + (i * 6), 3, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadShieldPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 3; i++) {
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RETURN_IF_ERROR(palette_groups["shields"].AddPalette(
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RETURN_IF_ERROR(palette_groups.shields.AddPalette(
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gfx::ReadPaletteFromRom(core::shieldPalettes + (i * 8), 4, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux1Palettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 12; i++) {
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RETURN_IF_ERROR(palette_groups["sprites_aux1"].AddPalette(
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RETURN_IF_ERROR(palette_groups.sprites_aux1.AddPalette(
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gfx::ReadPaletteFromRom(core::spritePalettesAux1 + (i * 14), 7, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux2Palettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 11; i++) {
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RETURN_IF_ERROR(palette_groups["sprites_aux2"].AddPalette(
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RETURN_IF_ERROR(palette_groups.sprites_aux2.AddPalette(
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gfx::ReadPaletteFromRom(core::spritePalettesAux2 + (i * 14), 7, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux3Palettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 24; i++) {
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RETURN_IF_ERROR(palette_groups["sprites_aux3"].AddPalette(
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RETURN_IF_ERROR(palette_groups.sprites_aux3.AddPalette(
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gfx::ReadPaletteFromRom(core::spritePalettesAux3 + (i * 14), 7, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadDungeonMainPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 20; i++) {
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RETURN_IF_ERROR(
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palette_groups["dungeon_main"].AddPalette(gfx::ReadPaletteFromRom(
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palette_groups.dungeon_main.AddPalette(gfx::ReadPaletteFromRom(
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core::dungeonMainPalettes + (i * 180), 90, data)))
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}
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return absl::OkStatus();
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}
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absl::Status LoadGrassColors(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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RETURN_IF_ERROR(palette_groups["grass"].AddColor(
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gfx::PaletteGroupMap& palette_groups) {
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RETURN_IF_ERROR(palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(core::hardcodedGrassLW, rom_data.data())))
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RETURN_IF_ERROR(palette_groups["grass"].AddColor(
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RETURN_IF_ERROR(palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(core::hardcodedGrassDW, rom_data.data())))
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RETURN_IF_ERROR(palette_groups["grass"].AddColor(
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RETURN_IF_ERROR(palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(core::hardcodedGrassSpecial, rom_data.data())))
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return absl::OkStatus();
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}
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absl::Status Load3DObjectPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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RETURN_IF_ERROR(palette_groups["3d_object"].AddPalette(
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RETURN_IF_ERROR(palette_groups.object_3d.AddPalette(
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gfx::ReadPaletteFromRom(core::triforcePalette, 8, data)))
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RETURN_IF_ERROR(palette_groups["3d_object"].AddPalette(
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RETURN_IF_ERROR(palette_groups.object_3d.AddPalette(
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gfx::ReadPaletteFromRom(core::crystalPalette, 8, data)))
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return absl::OkStatus();
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}
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absl::Status LoadOverworldMiniMapPalettes(const Bytes& rom_data,
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PaletteGroupMap& palette_groups) {
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absl::Status LoadOverworldMiniMapPalettes(
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const Bytes& rom_data, gfx::PaletteGroupMap& palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 2; i++) {
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RETURN_IF_ERROR(
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palette_groups["ow_mini_map"].AddPalette(gfx::ReadPaletteFromRom(
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palette_groups.overworld_mini_map.AddPalette(gfx::ReadPaletteFromRom(
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core::overworldMiniMapPalettes + (i * 256), 128, data)))
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}
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return absl::OkStatus();
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@@ -206,7 +207,7 @@ absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
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absl::Status ROM::LoadLinkGraphics() {
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const auto link_gfx_offset = 0x80000; // $10:8000
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const auto link_gfx_length = 0x800; // 0x4000 or 0x7000?
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link_palette_ = palette_groups_["armors"][0];
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link_palette_ = palette_groups_.armors[0];
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// Load Links graphics from the ROM
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for (int i = 0; i < 14; i++) {
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@@ -258,10 +259,10 @@ absl::Status ROM::LoadAllGraphicsData() {
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if (i > 115) {
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// Apply sprites palette
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RETURN_IF_ERROR(graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_["global_sprites"][0], 0));
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palette_groups_.global_sprites[0], 0));
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} else {
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RETURN_IF_ERROR(graphics_manager_[i]->ApplyPaletteWithTransparent(
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palette_groups_["dungeon_main"][0], 0));
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palette_groups_.dungeon_main[0], 0));
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}
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graphics_manager_[i]->CreateTexture(renderer_);
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}
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@@ -484,56 +485,28 @@ absl::Status ROM::SaveToFile(bool backup, bool save_new, std::string filename) {
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return absl::OkStatus();
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}
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void ROM::SavePalette(int index, const std::string& group_name,
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gfx::SnesPalette& palette) {
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absl::Status ROM::SavePalette(int index, const std::string& group_name,
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gfx::SnesPalette& palette) {
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// Iterate through all colors in the palette
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for (size_t j = 0; j < palette.size(); ++j) {
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gfx::SnesColor color = palette[j];
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// If the color is modified, save the color to the ROM
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if (color.is_modified()) {
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WriteColor(gfx::GetPaletteAddress(group_name, index, j), color);
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RETURN_IF_ERROR(
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WriteColor(gfx::GetPaletteAddress(group_name, index, j), color));
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color.set_modified(false); // Reset the modified flag after saving
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}
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}
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return absl::OkStatus();
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}
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void ROM::SaveAllPalettes() {
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// Iterate through all palette_groups_
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for (auto& [group_name, palettes] : palette_groups_) {
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// Iterate through all palettes in the group
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for (size_t i = 0; i < palettes.size(); ++i) {
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auto palette = palettes[i];
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SavePalette(i, group_name, palette);
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absl::Status ROM::SaveAllPalettes() {
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palette_groups_.for_each([&](gfx::PaletteGroup& group) {
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for (size_t i = 0; i < group.size(); ++i) {
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SavePalette(i, group.name(), *group.mutable_palette(i));
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}
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}
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}
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});
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absl::Status ROM::UpdatePaletteColor(const std::string& groupName,
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size_t paletteIndex, size_t colorIndex,
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const gfx::SnesColor& newColor) {
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// Check if the groupName exists in the palette_groups_ map
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if (palette_groups_.find(groupName) != palette_groups_.end()) {
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// Check if the paletteIndex is within the range of available palettes in
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// the group
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if (paletteIndex < palette_groups_[groupName].size()) {
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// Check if the colorIndex is within the range of available colors in the
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// palette
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if (colorIndex < palette_groups_[groupName][paletteIndex].size()) {
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// Update the color value in the palette
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palette_groups_[groupName][paletteIndex][colorIndex] = newColor;
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palette_groups_[groupName][paletteIndex][colorIndex].set_modified(true);
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} else {
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return absl::AbortedError(
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"Error: Invalid color index in UpdatePaletteColor.");
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}
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} else {
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return absl::AbortedError(
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"Error: Invalid palette index in UpdatePaletteColor.");
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}
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} else {
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return absl::AbortedError(
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"Error: Invalid group name in UpdatePaletteColor");
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}
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return absl::OkStatus();
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}
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