Refactor project structure and enhance project management features
- Updated the Rom class to use core::ResourceLabelManager for better namespace clarity. - Introduced a comprehensive YazeProject structure consolidating project metadata, settings, and resource management. - Enhanced project management capabilities with methods for creating, opening, saving, and validating projects. - Implemented support for ZScream project format import and export, improving compatibility with existing projects. - Added workspace settings and feature flags to streamline user configurations and project setup.
This commit is contained in:
@@ -192,7 +192,7 @@ class Rom {
|
||||
return palette_groups_.dungeon_main.mutable_palette(i);
|
||||
}
|
||||
|
||||
ResourceLabelManager* resource_label() { return &resource_label_manager_; }
|
||||
core::ResourceLabelManager* resource_label() { return &resource_label_manager_; }
|
||||
zelda3_version_pointers version_constants() const {
|
||||
return kVersionConstantsMap.at(version_);
|
||||
}
|
||||
@@ -222,7 +222,7 @@ class Rom {
|
||||
std::vector<uint8_t> graphics_buffer_;
|
||||
|
||||
// Label manager for unique resource names.
|
||||
ResourceLabelManager resource_label_manager_;
|
||||
core::ResourceLabelManager resource_label_manager_;
|
||||
|
||||
// All palette groups in the game
|
||||
gfx::PaletteGroupMap palette_groups_;
|
||||
|
||||
Reference in New Issue
Block a user