feat: Implement lazy loading for dungeon rooms and refactor room graphics handling
- Introduced lazy loading for room data to optimize performance and reduce initial load times. - Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects. - Refactored methods to accept room references instead of IDs for better clarity and type safety. - Enhanced tab management in the DungeonEditor UI for improved user experience.
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@@ -14,13 +14,6 @@ set(
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app/emu/snes.cc
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)
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set(
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YAZE_UTIL_SRC
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util/bps.cc
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util/flag.cc
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util/hex.cc
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)
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set(YAZE_RESOURCE_FILES
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${CMAKE_SOURCE_DIR}/assets/font/Karla-Regular.ttf
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${CMAKE_SOURCE_DIR}/assets/font/Roboto-Medium.ttf
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@@ -249,6 +242,7 @@ if (YAZE_BUILD_LIB)
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endif()
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else()
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# Create core library for testing (includes editor and zelda3 components needed by tests)
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include(util/util.cmake)
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set(YAZE_CORE_SOURCES
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app/rom.cc
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${YAZE_APP_CORE_SRC}
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@@ -257,7 +251,6 @@ if (YAZE_BUILD_LIB)
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${YAZE_APP_ZELDA3_SRC}
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${YAZE_APP_EMU_SRC}
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${YAZE_GUI_SRC}
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${YAZE_UTIL_SRC}
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# cli/service/gui_automation_client.cc # Moved to yaze_c
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cli/service/testing/test_workflow_generator.cc
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)
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@@ -284,6 +277,7 @@ if (YAZE_BUILD_LIB)
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yaze_core PUBLIC
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asar-static
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yaze_agent
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yaze_util
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${ABSL_TARGETS}
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${SDL_TARGETS}
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${CMAKE_DL_LIBS}
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@@ -765,6 +759,7 @@ source_group("Utilities" FILES
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util/flag.h
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util/hex.cc
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util/hex.h
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util/log.cc
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util/log.h
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util/macro.h
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util/notify.h
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