feat: Implement lazy loading for dungeon rooms and refactor room graphics handling

- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
This commit is contained in:
scawful
2025-10-04 15:14:17 -04:00
parent 5bb696e431
commit 28dc394a7c
19 changed files with 799 additions and 468 deletions

View File

@@ -125,7 +125,7 @@ void ThemeManager::InitializeBuiltInThemes() {
// Load all available theme files dynamically
auto status = LoadAllAvailableThemes();
if (!status.ok()) {
util::logf("Warning: Failed to load some theme files: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to load some theme files");
}
// Ensure we have a valid current theme (Classic is already set above)
@@ -326,7 +326,7 @@ void ThemeManager::ApplyTheme(const std::string& theme_name) {
// Fallback to YAZE Tre if theme not found
auto fallback_status = LoadTheme("YAZE Tre");
if (!fallback_status.ok()) {
util::logf("Failed to load fallback theme: %s", fallback_status.message().data());
LOG_ERROR("Theme Manager", "Failed to load fallback theme");
}
}
}
@@ -426,7 +426,7 @@ void ThemeManager::ShowThemeSelector(bool* p_open) {
name.c_str()).c_str(), ImVec2(-1, 40))) {
auto status = LoadTheme(name); // Use LoadTheme instead of ApplyTheme to ensure correct tracking
if (!status.ok()) {
util::logf("Failed to load theme %s: %s", name.c_str(), status.message().data());
LOG_ERROR("Theme Manager", "Failed to load theme %s", name.c_str());
}
}
@@ -460,7 +460,7 @@ void ThemeManager::ShowThemeSelector(bool* p_open) {
if (ImGui::Button(absl::StrFormat("%s Refresh Themes", ICON_MD_REFRESH).c_str())) {
auto status = RefreshAvailableThemes();
if (!status.ok()) {
util::logf("Failed to refresh themes: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to refresh themes");
}
}
@@ -1019,7 +1019,7 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
if (!current_file_path.empty()) {
auto status = SaveThemeToFile(current_theme_, current_file_path);
if (!status.ok()) {
util::logf("Failed to save theme: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to save theme");
}
} else {
// No existing file, prompt for new location
@@ -1027,7 +1027,7 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
if (!file_path.empty()) {
auto status = SaveThemeToFile(current_theme_, file_path);
if (!status.ok()) {
util::logf("Failed to save theme: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to save theme");
}
}
}
@@ -1038,7 +1038,7 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
if (!file_path.empty()) {
auto status = SaveThemeToFile(current_theme_, file_path);
if (!status.ok()) {
util::logf("Failed to save theme: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to save theme");
}
}
}
@@ -1831,7 +1831,7 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
ApplyTheme(edit_theme);
theme_backup_made = false; // Reset backup state since theme is now applied
} else {
util::logf("Failed to save over current theme: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to save over current theme");
}
}
@@ -1873,7 +1873,7 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
themes_[edit_theme.name] = edit_theme;
ApplyTheme(edit_theme);
} else {
util::logf("Failed to save theme: %s", status.message().data());
LOG_ERROR("Theme Manager", "Failed to save theme");
}
}
}
@@ -1981,7 +1981,7 @@ std::vector<std::string> ThemeManager::DiscoverAvailableThemeFiles() const {
}
#endif
} catch (const std::exception& e) {
util::logf("Error scanning directory %s: %s", search_path.c_str(), e.what());
LOG_ERROR("Theme Manager", "Error scanning directory %s", search_path.c_str());
}
}