feat: Implement lazy loading for dungeon rooms and refactor room graphics handling
- Introduced lazy loading for room data to optimize performance and reduce initial load times. - Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects. - Refactored methods to accept room references instead of IDs for better clarity and type safety. - Enhanced tab management in the DungeonEditor UI for improved user experience.
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@@ -14,6 +14,7 @@ set(YAZE_UTIL_SRC
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util/bps.cc
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util/flag.cc
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util/hex.cc
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util/log.cc
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)
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add_library(yaze_util STATIC ${YAZE_UTIL_SRC})
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