add entrances to ow draw

This commit is contained in:
Justin Scofield
2022-09-11 22:37:47 -05:00
parent 5179af9c00
commit 290844db54
6 changed files with 123 additions and 8 deletions

View File

@@ -38,6 +38,7 @@ absl::Status Overworld::Load(ROM &rom) {
overworld_maps_.emplace_back(map_index, rom_, tiles16);
FetchLargeMaps();
LoadEntrances();
auto size = tiles16.size();
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
@@ -194,10 +195,9 @@ void Overworld::FetchLargeMaps() {
overworld_maps_[136].SetLargeMap(false);
bool mapChecked[64];
for (int i = 0; i < 64; i++)
{
mapChecked[i] = false;
}
for (int i = 0; i < 64; i++) {
mapChecked[i] = false;
}
int xx = 0;
int yy = 0;
while (true) {
@@ -238,6 +238,40 @@ void Overworld::FetchLargeMaps() {
}
}
void Overworld::LoadEntrances() {
for (int i = 0; i < 129; i++) {
short mapId = rom_.toint16(core::OWEntranceMap + (i * 2));
ushort mapPos = rom_.toint16(core::OWEntrancePos + (i * 2));
uchar entranceId = (rom_[core::OWEntranceEntranceId + i]);
int p = mapPos >> 1;
int x = (p % 64);
int y = (p >> 6);
bool deleted = false;
if (mapPos == 0xFFFF) {
deleted = true;
}
all_entrances_.emplace_back(
(x * 16) + (((mapId % 64) - (((mapId % 64) / 8) * 8)) * 512),
(y * 16) + (((mapId % 64) / 8) * 512), entranceId, mapId, mapPos,
deleted);
}
for (int i = 0; i < 0x13; i++) {
short mapId = (short)((rom_[core::OWHoleArea + (i * 2) + 1] << 8) +
(rom_[core::OWHoleArea + (i * 2)]));
short mapPos = (short)((rom_[core::OWHolePos + (i * 2) + 1] << 8) +
(rom_[core::OWHolePos + (i * 2)]));
uchar entranceId = (rom_[core::OWHoleEntrance + i]);
int p = (mapPos + 0x400) >> 1;
int x = (p % 64);
int y = (p >> 6);
all_holes_.emplace_back(EntranceOWEditor(
(x * 16) + (((mapId % 64) - (((mapId % 64) / 8) * 8)) * 512),
(y * 16) + (((mapId % 64) / 8) * 512), entranceId, mapId,
(ushort)(mapPos + 0x400), true));
}
}
} // namespace zelda3
} // namespace app
} // namespace yaze

View File

@@ -17,6 +17,60 @@ namespace yaze {
namespace app {
namespace zelda3 {
class EntranceOWEditor {
public:
int x_;
int y_;
ushort mapPos;
uchar entranceId_, AreaX, AreaY;
short mapId_;
bool isHole = false;
bool deleted = false;
EntranceOWEditor(int x, int y, uchar entranceId, short mapId, ushort mapPos,
bool hole) {
x_ = x;
y_ = y;
entranceId_ = entranceId;
mapId_ = mapId;
mapPos = mapPos;
int mapX = (mapId_ - ((mapId / 8) * 8));
int mapY = (mapId_ / 8);
AreaX = (uchar)((std::abs(x - (mapX * 512)) / 16));
AreaY = (uchar)((std::abs(y - (mapY * 512)) / 16));
isHole = hole;
}
auto Copy() {
return new EntranceOWEditor(x_, y_, entranceId_, mapId_, mapPos, isHole);
}
void updateMapStuff(short mapId) {
mapId_ = mapId;
if (mapId_ >= 64) {
mapId_ -= 64;
}
int mapX = (mapId_ - ((mapId_ / 8) * 8));
int mapY = (mapId_ / 8);
AreaX = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
AreaY = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
int mx = (mapId_ - ((mapId_ / 8) * 8));
int my = (mapId_ / 8);
uchar xx = (uchar)((x_ - (mx * 512)) / 16);
uchar yy = (uchar)((y_ - (my * 512)) / 16);
mapPos = (ushort)((((AreaY) << 6) | (AreaX & 0x3F)) << 1);
}
};
class Overworld {
public:
absl::Status Load(ROM &rom);
@@ -27,6 +81,7 @@ class Overworld {
auto AreaGraphics() const {
return overworld_maps_[current_map_].AreaGraphics();
}
auto Entrances() const { return all_entrances_; }
auto AreaPalette() const {
return overworld_maps_[current_map_].AreaPalette();
}
@@ -57,6 +112,8 @@ class Overworld {
int &ttpos);
absl::Status DecompressAllMapTiles();
void FetchLargeMaps();
void LoadEntrances();
void LoadOverworldMap();
int game_state_ = 1;
@@ -70,6 +127,8 @@ class Overworld {
std::vector<gfx::Tile16> tiles16;
std::vector<gfx::Tile32> tiles32;
std::vector<OverworldMap> overworld_maps_;
std::vector<EntranceOWEditor> all_entrances_;
std::vector<EntranceOWEditor> all_holes_;
};
} // namespace zelda3