add entrances to ow draw
This commit is contained in:
@@ -17,6 +17,60 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
class EntranceOWEditor {
|
||||
public:
|
||||
int x_;
|
||||
int y_;
|
||||
ushort mapPos;
|
||||
uchar entranceId_, AreaX, AreaY;
|
||||
short mapId_;
|
||||
bool isHole = false;
|
||||
bool deleted = false;
|
||||
|
||||
EntranceOWEditor(int x, int y, uchar entranceId, short mapId, ushort mapPos,
|
||||
bool hole) {
|
||||
x_ = x;
|
||||
y_ = y;
|
||||
entranceId_ = entranceId;
|
||||
mapId_ = mapId;
|
||||
mapPos = mapPos;
|
||||
|
||||
int mapX = (mapId_ - ((mapId / 8) * 8));
|
||||
int mapY = (mapId_ / 8);
|
||||
|
||||
AreaX = (uchar)((std::abs(x - (mapX * 512)) / 16));
|
||||
AreaY = (uchar)((std::abs(y - (mapY * 512)) / 16));
|
||||
|
||||
isHole = hole;
|
||||
}
|
||||
|
||||
auto Copy() {
|
||||
return new EntranceOWEditor(x_, y_, entranceId_, mapId_, mapPos, isHole);
|
||||
}
|
||||
|
||||
void updateMapStuff(short mapId) {
|
||||
mapId_ = mapId;
|
||||
|
||||
if (mapId_ >= 64) {
|
||||
mapId_ -= 64;
|
||||
}
|
||||
|
||||
int mapX = (mapId_ - ((mapId_ / 8) * 8));
|
||||
int mapY = (mapId_ / 8);
|
||||
|
||||
AreaX = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
|
||||
AreaY = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
|
||||
|
||||
int mx = (mapId_ - ((mapId_ / 8) * 8));
|
||||
int my = (mapId_ / 8);
|
||||
|
||||
uchar xx = (uchar)((x_ - (mx * 512)) / 16);
|
||||
uchar yy = (uchar)((y_ - (my * 512)) / 16);
|
||||
|
||||
mapPos = (ushort)((((AreaY) << 6) | (AreaX & 0x3F)) << 1);
|
||||
}
|
||||
};
|
||||
|
||||
class Overworld {
|
||||
public:
|
||||
absl::Status Load(ROM &rom);
|
||||
@@ -27,6 +81,7 @@ class Overworld {
|
||||
auto AreaGraphics() const {
|
||||
return overworld_maps_[current_map_].AreaGraphics();
|
||||
}
|
||||
auto Entrances() const { return all_entrances_; }
|
||||
auto AreaPalette() const {
|
||||
return overworld_maps_[current_map_].AreaPalette();
|
||||
}
|
||||
@@ -57,6 +112,8 @@ class Overworld {
|
||||
int &ttpos);
|
||||
absl::Status DecompressAllMapTiles();
|
||||
void FetchLargeMaps();
|
||||
void LoadEntrances();
|
||||
|
||||
void LoadOverworldMap();
|
||||
|
||||
int game_state_ = 1;
|
||||
@@ -70,6 +127,8 @@ class Overworld {
|
||||
std::vector<gfx::Tile16> tiles16;
|
||||
std::vector<gfx::Tile32> tiles32;
|
||||
std::vector<OverworldMap> overworld_maps_;
|
||||
std::vector<EntranceOWEditor> all_entrances_;
|
||||
std::vector<EntranceOWEditor> all_holes_;
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
Reference in New Issue
Block a user