diff --git a/src/app/zelda3/screen/dungeon_map.cc b/src/app/zelda3/screen/dungeon_map.cc index b2cac1ff..648929c0 100644 --- a/src/app/zelda3/screen/dungeon_map.cc +++ b/src/app/zelda3/screen/dungeon_map.cc @@ -10,7 +10,6 @@ namespace yaze { namespace zelda3 { -namespace screen { absl::Status LoadDungeonMapGfxFromBinary(Rom &rom, std::array &sheets, @@ -35,7 +34,8 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom, gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000), converted_bin.begin() + ((i + 1) * 0x1000)); sheets[i] = gfx::Bitmap(128, 32, 8, gfx_sheets[i]); - sheets[i].ApplyPalette(*rom.mutable_dungeon_palette(3)); + RETURN_IF_ERROR( + sheets[i].ApplyPalette(*rom.mutable_dungeon_palette(3))); core::Renderer::GetInstance().RenderBitmap(&sheets[i]); } } else { @@ -47,7 +47,5 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom, return absl::OkStatus(); } -} // namespace screen } // namespace zelda3 - } // namespace yaze diff --git a/src/app/zelda3/screen/dungeon_map.h b/src/app/zelda3/screen/dungeon_map.h index f8a73f38..507b147e 100644 --- a/src/app/zelda3/screen/dungeon_map.h +++ b/src/app/zelda3/screen/dungeon_map.h @@ -10,7 +10,6 @@ namespace yaze { namespace zelda3 { -namespace screen { constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data constexpr int kDungeonMapFloors = 0x575D9; // 14 words values @@ -58,9 +57,7 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom, gfx::Tilesheet &tile16_sheet, std::vector &gfx_bin_data); -} // namespace screen } // namespace zelda3 - } // namespace yaze #endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H diff --git a/src/app/zelda3/screen/inventory.cc b/src/app/zelda3/screen/inventory.cc index caf4208c..44596c26 100644 --- a/src/app/zelda3/screen/inventory.cc +++ b/src/app/zelda3/screen/inventory.cc @@ -3,12 +3,10 @@ #include "app/core/platform/renderer.h" #include "app/gfx/bitmap.h" #include "app/gfx/snes_tile.h" -#include "app/gui/canvas.h" #include "app/rom.h" namespace yaze { namespace zelda3 { -namespace screen { using core::Renderer; @@ -90,7 +88,5 @@ absl::Status Inventory::BuildTileset() { return absl::OkStatus(); } -} // namespace screen } // namespace zelda3 - -} // namespace yaze \ No newline at end of file +} // namespace yaze diff --git a/src/app/zelda3/screen/inventory.h b/src/app/zelda3/screen/inventory.h index 9ca0ff0d..7515db9f 100644 --- a/src/app/zelda3/screen/inventory.h +++ b/src/app/zelda3/screen/inventory.h @@ -9,7 +9,6 @@ namespace yaze { namespace zelda3 { -namespace screen { constexpr int kInventoryStart = 0x6564A; constexpr int kBowItemPos = 0x6F631; @@ -37,9 +36,7 @@ class Inventory : public SharedRom { std::vector tiles_; }; -} // namespace screen } // namespace zelda3 - } // namespace yaze #endif // YAZE_APP_ZELDA3_INVENTORY_H diff --git a/src/app/zelda3/screen/title_screen.cc b/src/app/zelda3/screen/title_screen.cc index f0a06dee..fd92dba2 100644 --- a/src/app/zelda3/screen/title_screen.cc +++ b/src/app/zelda3/screen/title_screen.cc @@ -3,12 +3,10 @@ #include #include "app/gfx/bitmap.h" -#include "app/gfx/snes_tile.h" #include "app/rom.h" namespace yaze { namespace zelda3 { -namespace screen { void TitleScreen::Create() { tiles8Bitmap.Create(128, 512, 8, std::vector(0x20000)); @@ -121,7 +119,5 @@ void TitleScreen::LoadTitleScreen() { pal_selected_ = 2; } -} // namespace screen } // namespace zelda3 - } // namespace yaze diff --git a/src/app/zelda3/screen/title_screen.h b/src/app/zelda3/screen/title_screen.h index 7b08d332..9b5c5193 100644 --- a/src/app/zelda3/screen/title_screen.h +++ b/src/app/zelda3/screen/title_screen.h @@ -1,16 +1,12 @@ #ifndef YAZE_APP_ZELDA3_SCREEN_H #define YAZE_APP_ZELDA3_SCREEN_H -#include - - #include "app/gfx/bitmap.h" #include "app/gfx/snes_tile.h" #include "app/rom.h" namespace yaze { namespace zelda3 { -namespace screen { class TitleScreen { public: @@ -74,9 +70,7 @@ class TitleScreen { gfx::Bitmap tiles8Bitmap; // 0x20000 }; -} // namespace screen } // namespace zelda3 - } // namespace yaze #endif // YAZE_APP_ZELDA3_SCREEN_H