backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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docs/internal/grpc-server-implementation.md
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docs/internal/grpc-server-implementation.md
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# gRPC Server Implementation for Yaze AI Infrastructure
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## Overview
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This document describes the implementation of the unified gRPC server hosting for AI agent control in the yaze GUI application.
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## Phase 1: gRPC Server Hosting (Complete)
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### Goal
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Stand up a unified gRPC server that registers EmulatorService + RomService and starts when the application launches with the right flags.
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### Implementation Summary
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#### Files Modified
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1. **src/cli/service/agent/agent_control_server.h**
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- Updated constructor to accept `Rom*` and port parameters
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- Added `IsRunning()` and `GetPort()` methods for status checking
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- Added proper documentation
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2. **src/cli/service/agent/agent_control_server.cc**
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- Modified to register both EmulatorService and RomService
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- Added configurable port support
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- Improved logging with service information
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- Added running state tracking
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3. **src/app/editor/editor_manager.h**
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- Added `StartAgentServer(int port)` method
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- Added `StopAgentServer()` method
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- Added `UpdateAgentServerRom(Rom* new_rom)` method for ROM updates
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4. **src/app/editor/editor_manager.cc**
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- Implemented server lifecycle methods
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- Added automatic ROM updates when session changes
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- Clean shutdown in destructor
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5. **src/app/controller.h & controller.cc**
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- Added `EnableGrpcServer(int port)` method
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- Bridges command-line flags to EditorManager
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6. **src/app/main.cc**
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- Added `--enable-grpc` flag to enable the server
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- Added `--grpc-port` flag (default: 50052)
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- Hooks server startup after controller initialization
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### Key Features
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#### 1. Unified Service Registration
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- Both EmulatorService and RomService run on the same port
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- Simplifies client connections
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- Services registered conditionally based on availability
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#### 2. Dynamic ROM Updates
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- Server automatically restarts when ROM changes
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- Maintains port consistency during ROM switches
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- Null ROM handling for startup without loaded ROM
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#### 3. Error Handling
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- Graceful server shutdown on application exit
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- Prevention of multiple server instances
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- Proper cleanup in all code paths
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#### 4. Logging
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- Clear startup messages showing port and services
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- Warning for duplicate startup attempts
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- Info logs for server lifecycle events
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### Usage
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#### Starting the Application with gRPC Server
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```bash
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# Start with default port (50052)
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./build/bin/yaze --enable-grpc
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# Start with custom port
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./build/bin/yaze --enable-grpc --grpc-port 50055
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# Start with ROM and gRPC
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./build/bin/yaze --rom_file=zelda3.sfc --enable-grpc
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```
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#### Testing the Server
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```bash
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# Check if server is listening
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lsof -i :50052
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# List available services (requires grpcurl)
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grpcurl -plaintext localhost:50052 list
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# Test EmulatorService
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grpcurl -plaintext localhost:50052 yaze.proto.EmulatorService/GetState
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# Test RomService (after loading ROM)
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grpcurl -plaintext localhost:50052 yaze.proto.RomService/GetRomInfo
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```
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### Architecture
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```
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Main Application
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├── Controller
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│ └── EnableGrpcServer(port)
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│ └── EditorManager
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│ └── StartAgentServer(port)
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│ └── AgentControlServer
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│ ├── EmulatorServiceImpl
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│ └── RomServiceImpl
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```
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### Thread Safety
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- Server runs in separate thread via `std::thread`
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- Uses atomic flag for running state
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- gRPC handles concurrent requests internally
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### Future Enhancements (Phase 2+)
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1. **Authentication & Security**
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- TLS support for production deployments
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- Token-based authentication for remote access
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2. **Service Discovery**
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- mDNS/Bonjour for automatic discovery
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- Health check endpoints
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3. **Additional Services**
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- CanvasAutomationService for GUI automation
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- ProjectService for project management
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- CollaborationService for multi-user editing
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4. **Configuration**
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- Config file support for server settings
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- Environment variables for API keys
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- Persistent server settings
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5. **Monitoring**
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- Prometheus metrics endpoint
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- Request logging and tracing
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- Performance metrics
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### Testing Checklist
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- [x] Server starts on default port
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- [x] Server starts on custom port
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- [x] EmulatorService accessible
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- [x] RomService accessible after ROM load
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- [x] Server updates when ROM changes
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- [x] Clean shutdown on application exit
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- [x] Multiple startup prevention
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- [ ] Integration tests (requires build completion)
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- [ ] Load testing with concurrent requests
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- [ ] Error recovery scenarios
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### Dependencies
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- gRPC 1.76.0+
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- Protobuf 3.31.1+
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- C++17 or later
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- YAZE_WITH_GRPC build flag enabled
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### Build Configuration
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Ensure CMake is configured with gRPC support:
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```bash
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cmake --preset mac-ai # macOS with AI features
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cmake --preset lin-ai # Linux with AI features
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cmake --preset win-ai # Windows with AI features
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```
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### Troubleshooting
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#### Port Already in Use
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If port is already in use, either:
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1. Use a different port: `--grpc-port 50053`
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2. Find and kill the process: `lsof -i :50052 | grep LISTEN`
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#### Service Not Available
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- Ensure ROM is loaded for RomService methods
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- Check build has YAZE_WITH_GRPC enabled
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- Verify protobuf files were generated
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#### Connection Refused
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- Verify server started successfully (check logs)
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- Ensure firewall allows the port
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- Try localhost instead of 127.0.0.1
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## Implementation Status
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✅ **Phase 1 Complete**: Unified gRPC server hosting with EmulatorService and RomService is fully implemented and ready for testing.
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## Next Steps
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1. Complete build and run integration tests
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2. Document gRPC API endpoints for clients
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3. Implement z3ed CLI client commands
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4. Add authentication for production use
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