backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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test/e2e/dungeon_e2e_tests.cc
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173
test/e2e/dungeon_e2e_tests.cc
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/**
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* @file dungeon_e2e_tests.cc
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* @brief Implementation of unified dungeon E2E test registration
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*
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* This file provides the RegisterDungeonE2ETests() function that registers
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* all dungeon-related E2E tests with the ImGuiTestEngine in a single call.
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*
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* This consolidates test registration that was previously scattered across
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* yaze_test.cc, making it easier to:
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* - Add new dungeon tests in one place
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* - Enable/disable dungeon test categories
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* - Maintain consistent test organization
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*/
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "e2e/dungeon_e2e_tests.h"
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#include "app/controller.h"
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#include "imgui/imgui.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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namespace yaze {
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namespace test {
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namespace e2e {
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void RegisterDungeonE2ETests(ImGuiTestEngine* engine, Controller* controller) {
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// =========================================================================
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// Smoke Tests (dungeon_editor_smoke_test.h)
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// =========================================================================
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E", "SmokeTest");
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test->TestFunc = E2ETest_DungeonEditorV2SmokeTest;
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test->UserData = controller;
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}
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// =========================================================================
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// Visual Verification Tests (dungeon_visual_verification_test.h)
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// =========================================================================
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Visual", "BasicRoomRendering");
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test->TestFunc = yaze::test::E2ETest_VisualVerification_BasicRoomRendering;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Visual", "LayerVisibility");
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test->TestFunc = yaze::test::E2ETest_VisualVerification_LayerVisibility;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Visual", "ObjectEditor");
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test->TestFunc = yaze::test::E2ETest_VisualVerification_ObjectEditor;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Visual", "MultiRoomNavigation");
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test->TestFunc = yaze::test::E2ETest_VisualVerification_MultiRoomNavigation;
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test->UserData = controller;
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}
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// =========================================================================
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// Object Drawing Tests (dungeon_object_drawing_test.h)
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// =========================================================================
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_ObjectDrawing", "BasicPlacement");
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test->TestFunc = yaze::test::E2ETest_DungeonObjectDrawing_BasicPlacement;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_ObjectDrawing", "MultiLayerObjects");
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test->TestFunc = yaze::test::E2ETest_DungeonObjectDrawing_MultiLayerObjects;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_ObjectDrawing", "ObjectDeletion");
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test->TestFunc = yaze::test::E2ETest_DungeonObjectDrawing_ObjectDeletion;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_ObjectDrawing", "ObjectRepositioning");
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test->TestFunc = yaze::test::E2ETest_DungeonObjectDrawing_ObjectRepositioning;
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test->UserData = controller;
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}
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// =========================================================================
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// Canvas Interaction Tests (dungeon_canvas_interaction_test.h)
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// =========================================================================
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Canvas", "PanZoom");
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test->TestFunc = E2ETest_DungeonCanvas_PanZoom;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Canvas", "ObjectSelection");
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test->TestFunc = E2ETest_DungeonCanvas_ObjectSelection;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Canvas", "GridSnap");
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test->TestFunc = E2ETest_DungeonCanvas_GridSnap;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Canvas", "MultiSelect");
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test->TestFunc = E2ETest_DungeonCanvas_MultiSelect;
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test->UserData = controller;
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}
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// =========================================================================
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// Layer Rendering Tests (dungeon_layer_rendering_test.h)
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// =========================================================================
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Layer", "ToggleBG1");
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test->TestFunc = yaze::test::E2ETest_DungeonLayers_ToggleBG1;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Layer", "ToggleBG2");
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test->TestFunc = yaze::test::E2ETest_DungeonLayers_ToggleBG2;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Layer", "AllLayersOff");
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test->TestFunc = yaze::test::E2ETest_DungeonLayers_AllLayersOff;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Layer", "PerRoomSettings");
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test->TestFunc = yaze::test::E2ETest_DungeonLayers_PerRoomSettings;
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test->UserData = controller;
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}
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{
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ImGuiTest* test =
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IM_REGISTER_TEST(engine, "DungeonE2E_Layer", "ObjectsAboveBackground");
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test->TestFunc = yaze::test::E2ETest_DungeonLayers_ObjectsAboveBackground;
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test->UserData = controller;
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}
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}
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} // namespace e2e
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} // namespace test
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} // namespace yaze
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