backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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test/e2e/dungeon_layer_rendering_test.h
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52
test/e2e/dungeon_layer_rendering_test.h
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#ifndef YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_
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#define YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_
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struct ImGuiTestContext;
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namespace yaze {
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namespace test {
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/**
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* @brief Toggle BG1 layer visibility and verify canvas updates
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*
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* Tests that the BG1 (background layer 1) checkbox in the room card
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* properly toggles visibility, and the canvas reflects the change.
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*/
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void E2ETest_DungeonLayers_ToggleBG1(ImGuiTestContext* ctx);
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/**
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* @brief Toggle BG2 layer visibility and verify canvas updates
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*
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* Tests that the BG2 (background layer 2) checkbox in the room card
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* properly toggles visibility, and the canvas reflects the change.
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*/
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void E2ETest_DungeonLayers_ToggleBG2(ImGuiTestContext* ctx);
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/**
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* @brief Turn off all layers and verify blank canvas
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*
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* Tests that when all layer checkboxes (BG1, BG2) are unchecked,
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* the canvas renders with no background layers visible.
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*/
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void E2ETest_DungeonLayers_AllLayersOff(ImGuiTestContext* ctx);
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/**
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* @brief Open two rooms and verify independent layer controls
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*
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* Tests that each room card maintains its own layer visibility settings.
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* Toggling layers in one room should not affect another room's display.
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*/
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void E2ETest_DungeonLayers_PerRoomSettings(ImGuiTestContext* ctx);
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/**
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* @brief Verify objects render above background layers
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*
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* Tests the rendering order: BG1 -> BG2 -> Objects.
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* Objects should always appear on top of background layers.
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*/
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void E2ETest_DungeonLayers_ObjectsAboveBackground(ImGuiTestContext* ctx);
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_
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