backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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test/e2e/dungeon_object_drawing_test.h
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test/e2e/dungeon_object_drawing_test.h
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#ifndef YAZE_TEST_E2E_DUNGEON_OBJECT_DRAWING_TEST_H
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#define YAZE_TEST_E2E_DUNGEON_OBJECT_DRAWING_TEST_H
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#include "imgui_test_engine/imgui_te_context.h"
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/**
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* @file dungeon_object_drawing_test.h
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* @brief E2E tests for dungeon object drawing and manipulation
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*
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* Tests the object drawing system in the dungeon editor:
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* - Basic object placement
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* - Multi-layer object placement (BG1, BG2, BG3)
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* - Object deletion
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* - Object repositioning via drag
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*
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* Requires:
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* - ROM file for testing (zelda3.sfc)
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* - GUI test mode (--ui flag)
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*/
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namespace yaze {
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namespace test {
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/**
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* @brief Test basic object placement in a dungeon room
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*
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* Steps:
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* 1. Load ROM and open dungeon editor
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* 2. Open a room card
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* 3. Open object editor panel
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* 4. Select an object from the object selector
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* 5. Click on canvas to place the object
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* 6. Verify the object appears in the room's object list
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*/
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void E2ETest_DungeonObjectDrawing_BasicPlacement(ImGuiTestContext* ctx);
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/**
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* @brief Test placing objects on multiple background layers
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*
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* Steps:
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* 1. Load ROM and open dungeon editor
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* 2. Open a room card
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* 3. Place objects on BG1, BG2, and BG3 layers
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* 4. Toggle layer visibility
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* 5. Verify objects appear/disappear based on layer visibility
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*/
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void E2ETest_DungeonObjectDrawing_MultiLayerObjects(ImGuiTestContext* ctx);
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/**
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* @brief Test deleting objects from a dungeon room
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*
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* Steps:
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* 1. Load ROM and open dungeon editor
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* 2. Open a room with existing objects
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* 3. Select an object on the canvas
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* 4. Delete the object using the Delete key
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* 5. Verify the object is removed from the room's object list
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*/
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void E2ETest_DungeonObjectDrawing_ObjectDeletion(ImGuiTestContext* ctx);
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/**
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* @brief Test repositioning objects via drag operation
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*
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* Steps:
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* 1. Load ROM and open dungeon editor
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* 2. Open a room with existing objects
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* 3. Click and drag an object to a new position
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* 4. Release the mouse button
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* 5. Verify the object's position has changed
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*/
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void E2ETest_DungeonObjectDrawing_ObjectRepositioning(ImGuiTestContext* ctx);
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} // namespace test
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} // namespace yaze
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#endif // YAZE_TEST_E2E_DUNGEON_OBJECT_DRAWING_TEST_H
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