backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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@@ -3,6 +3,27 @@
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* @brief End-to-end tests for dungeon object rendering system using imgui test
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* engine
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*
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* ============================================================================
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* DEPRECATED - DO NOT USE - November 2025
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* ============================================================================
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*
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* This file is DEPRECATED and excluded from the build. It was written for the
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* old monolithic DungeonEditor architecture and is incompatible with the new
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* DungeonEditorV2 card-based system.
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*
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* REPLACEMENT:
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* - For E2E dungeon testing: test/e2e/dungeon_editor_smoke_test.cc
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* - For rendering integration tests:
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* test/integration/zelda3/dungeon_object_rendering_tests.cc
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*
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* This file is kept for reference only. If you need to implement new E2E
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* dungeon rendering tests, use the patterns from dungeon_editor_smoke_test.cc
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* which properly handles the DungeonEditorV2 card-based architecture.
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*
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* ============================================================================
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* ORIGINAL DESCRIPTION (for historical reference)
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* ============================================================================
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*
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* These tests orchestrate complete user workflows for the dungeon editor,
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* validating:
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* - Object browser and selection
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@@ -15,37 +36,16 @@
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* Created: October 4, 2025
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* Related: docs/dungeon_editing_implementation_plan.md
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*
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* ============================================================================
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* UPDATE NOTICE (October 2025): Tests need rewrite for DungeonEditorV2
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* ============================================================================
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*
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* These tests were written for the old monolithic DungeonEditor but need to be
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* updated for the new DungeonEditorV2 card-based architecture:
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*
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* OLD ARCHITECTURE:
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* OLD ARCHITECTURE (no longer valid):
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* - Single "Dungeon Editor" window with tabs
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* - Object Selector, Canvas, Layers all in one window
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* - Monolithic UI structure
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*
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* NEW ARCHITECTURE (DungeonEditorV2):
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* - Independent EditorCard windows:
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* - "Dungeon Controls" - main control panel
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* - "Rooms List" - room selector
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* - "Room Matrix" - visual room navigation
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* - "Object Editor" - unified object placement/editing
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* - "Palette Editor" - palette management
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* - Individual room cards (e.g., "Room 0x00###RoomCard0")
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* - Independent EditorCard windows
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* - Per-room layer visibility settings
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* - Dockable, closable independent windows
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*
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* REQUIRED UPDATES:
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* 1. Change window references from "Dungeon Editor" to appropriate card names
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* 2. Update tab navigation to card window focus
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* 3. Update object placement workflow for new ObjectEditorCard
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* 4. Update layer controls for per-room settings
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* 5. Update room selection to work with new room cards
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*
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* Current Status: Tests compile but may fail due to UI structure changes.
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* See: test/e2e/dungeon_editor_smoke_test.cc for updated test patterns.
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*/
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@@ -291,10 +291,13 @@ void DungeonObjectRenderingE2ETests::RegisterObjectPlacementTests() {
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// Click on canvas to place object
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ctx->SetRef("Dungeon Editor/Canvas");
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// TODO: fix this
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// ImVec2 canvas_center = ctx->ItemRectCenter("canvas##child");
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// ctx->MouseMove(canvas_center);
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// ctx->Yield();
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// NOTE: Canvas mouse positioning disabled pending DungeonEditorV2 migration.
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// The old "canvas##child" widget ID no longer exists in the new card-based
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// architecture. See file header for required updates.
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// Original code:
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// ImVec2 canvas_center = ctx->ItemRectCenter("canvas##child");
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// ctx->MouseMove(canvas_center);
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// ctx->Yield();
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// Verify preview is visible
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// (Actual verification would check rendering)
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@@ -1153,6 +1156,12 @@ void DungeonObjectRenderingE2ETests::RegisterAllTests() {
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// =============================================================================
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TEST_F(DungeonObjectRenderingE2ETests, RunAllTests) {
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// SKIP: Tests written for old DungeonEditor, need rewrite for DungeonEditorV2
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// See file header comments for details on required migration.
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// The card-based architecture uses different widget IDs and window structure.
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GTEST_SKIP() << "E2E tests need rewrite for DungeonEditorV2 card-based architecture. "
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<< "See test/e2e/dungeon_editor_smoke_test.cc for updated patterns.";
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// Run all registered tests
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ImGuiTestEngine_QueueTests(engine_, ImGuiTestGroup_Tests, nullptr, nullptr);
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ImGuiTestEngine_Run(engine_);
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