backend-infra-engineer: Release v0.3.9-hotfix7 snapshot
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@@ -5,6 +5,7 @@
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#include "app/gfx/core/bitmap.h"
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#include "app/gui/canvas/canvas.h"
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#include "imgui/imgui.h"
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#include "testing.h"
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namespace yaze {
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@@ -13,9 +14,26 @@ namespace test {
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using ::testing::Eq;
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using ::testing::NotNull;
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/**
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* @brief Test fixture for TileSelectorWidget tests.
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*
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* Creates and destroys ImGui context for tests that need it.
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* Tests that call ImGui functions (like Render) require the context,
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* while pure logic tests (like TileOrigin calculations) do not.
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*/
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class TileSelectorWidgetTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Create ImGui context for tests that need it (e.g., Render tests)
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// This is required because Canvas and TileSelectorWidget use ImGui functions
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imgui_context_ = ImGui::CreateContext();
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ImGui::SetCurrentContext(imgui_context_);
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// Initialize minimal ImGui IO for testing
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(1920, 1080);
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io.DeltaTime = 1.0f / 60.0f;
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// Create a test canvas
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canvas_ = std::make_unique<gui::Canvas>("TestCanvas", ImVec2(512, 512),
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gui::CanvasGridSize::k16x16);
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@@ -30,6 +48,18 @@ class TileSelectorWidgetTest : public ::testing::Test {
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config_.highlight_color = {1.0f, 0.85f, 0.35f, 1.0f};
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}
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void TearDown() override {
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// Clean up canvas before destroying ImGui context
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canvas_.reset();
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// Destroy ImGui context
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if (imgui_context_) {
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ImGui::DestroyContext(imgui_context_);
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imgui_context_ = nullptr;
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}
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}
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ImGuiContext* imgui_context_ = nullptr;
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std::unique_ptr<gui::Canvas> canvas_;
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gui::TileSelectorWidget::Config config_;
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};
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@@ -117,13 +147,17 @@ TEST_F(TileSelectorWidgetTest, TileOrigin) {
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}
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// Test render without atlas (should not crash)
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TEST_F(TileSelectorWidgetTest, RenderWithoutAtlas) {
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// NOTE: This test requires a full ImGui frame context which is complex to set up
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// in a unit test without SDL/renderer backends. We test the early return path
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// where canvas_ is nullptr instead.
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TEST_F(TileSelectorWidgetTest, RenderWithoutCanvas) {
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gui::TileSelectorWidget widget("test_widget", config_);
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widget.AttachCanvas(canvas_.get());
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// Do NOT attach canvas - this tests the early return path
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gfx::Bitmap atlas;
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auto result = widget.Render(atlas, false);
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// With no canvas attached, Render should return early with default result
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EXPECT_FALSE(result.tile_clicked);
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EXPECT_FALSE(result.tile_double_clicked);
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EXPECT_FALSE(result.selection_changed);
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