Refactor namespace declarations for consistency in command and extension managers

This commit is contained in:
scawful
2024-12-28 21:33:53 -05:00
parent ed76928b8a
commit 295f512826
2 changed files with 8 additions and 4 deletions

View File

@@ -7,7 +7,8 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
namespace yaze {namespace editor { namespace yaze {
namespace editor {
ImGuiKey MapKeyToImGuiKey(char key); ImGuiKey MapKeyToImGuiKey(char key);
@@ -76,6 +77,7 @@ class CommandManager {
std::unordered_map<std::string, CommandInfoOrPrefix> commands_; std::unordered_map<std::string, CommandInfoOrPrefix> commands_;
}; };
} // namespace editor} // namespace yaze } // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H #endif // YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H

View File

@@ -6,7 +6,8 @@
#include <string> #include <string>
#include <vector> #include <vector>
namespace yaze {namespace editor { namespace yaze {
namespace editor {
class ExtensionManager { class ExtensionManager {
public: public:
@@ -20,6 +21,7 @@ class ExtensionManager {
std::vector<yaze_extension*> extensions_; std::vector<yaze_extension*> extensions_;
}; };
} // namespace editor} // namespace yaze } // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_EXTENSION_MANAGER_H #endif // YAZE_APP_EDITOR_SYSTEM_EXTENSION_MANAGER_H