Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -13,7 +13,8 @@ class ExperimentFlags {
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public:
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struct Flags {
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bool kDrawOverworldSprites = false;
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bool kUseBitmapManager = false;
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bool kUseBitmapManager = true;
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bool kLogInstructions = true;
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};
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ExperimentFlags() = default;
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