Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -8,6 +8,7 @@
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "zelda3/dungeon/room.h"
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace app {
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@@ -32,6 +33,7 @@ class DungeonEditor : public SharedROM {
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ImVector<int> active_rooms_;
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std::vector<zelda3::dungeon::Room> rooms_;
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zelda3::dungeon::DungeonObjectRenderer object_renderer_;
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gui::Canvas canvas_;
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gui::Canvas room_gfx_canvas_;
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