Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -158,6 +158,9 @@ class OverworldEditor : public Editor,
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std::vector<Bytes> tile16_individual_data_;
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std::vector<gfx::Bitmap> tile16_individual_;
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std::vector<Bytes> tile8_individual_data_;
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std::vector<gfx::Bitmap> tile8_individual_;
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Tile16Editor tile16_editor_;
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GfxGroupEditor gfx_group_editor_;
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PaletteEditor palette_editor_;
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