Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -63,6 +63,9 @@ class SNES : public DMA {
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bool running() const { return running_; }
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auto Cpu() -> CPU& { return cpu; }
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auto Ppu() -> PPU& { return ppu; }
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private:
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void WriteToRegister(uint16_t address, uint8_t value) {
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memory_.WriteByte(address, value);
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