Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
This commit is contained in:
@@ -17,8 +17,10 @@ constexpr ImVec2 kZeroPos = ImVec2(0, 0);
|
||||
|
||||
IMGUI_API bool InputHex(const char* label, uint64_t* data);
|
||||
IMGUI_API bool InputHexShort(const char* label, uint32_t* data);
|
||||
IMGUI_API bool InputHexWord(const char* label, uint16_t* data);
|
||||
IMGUI_API bool InputHexByte(const char* label, uint8_t* data);
|
||||
IMGUI_API bool InputHexWord(const char* label, uint16_t* data,
|
||||
float input_width = 50.f);
|
||||
IMGUI_API bool InputHexByte(const char* label, uint8_t* data,
|
||||
float input_width = 50.f);
|
||||
|
||||
using ItemLabelFlags = enum ItemLabelFlag {
|
||||
Left = 1u << 0u,
|
||||
|
||||
Reference in New Issue
Block a user