Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -464,7 +464,7 @@ class ROM : public core::ExperimentFlags {
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bitmap->UpdateTexture(renderer_);
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}
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auto BitmapManager() const { return graphics_manager_; }
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auto BitmapManager() { return graphics_manager_; }
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std::vector<std::vector<uint8_t>> main_blockset_ids;
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std::vector<std::vector<uint8_t>> room_blockset_ids;
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