Add Debugger interface, RoomObject class
- Log instructions to debugger using experiment flag - Use BitmapManager for more functionality - Draw framebuffer and integrated debugger
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@@ -11,6 +11,7 @@
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/snes_tile.h"
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