add OverworldDebug menu
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@@ -28,10 +28,11 @@ class OverworldMap {
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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OWBlockset& world_blockset);
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auto GetBitmap() const { return bitmap_; }
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gfx::Bitmap& GetBitmap() { return bitmap_; }
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auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
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auto GetCurrentBlockset() const { return current_blockset_; }
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auto GetCurrentGraphics() const { return current_gfx_; }
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auto GetBitmapData() const { return bitmap_data_; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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@@ -62,8 +63,10 @@ class OverworldMap {
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bool large_map_ = false;
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ROM rom_;
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Bytes all_gfx_;
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Bytes current_blockset_;
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Bytes current_gfx_;
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Bytes bitmap_data_;
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gfx::Bitmap bitmap_;
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OWMapTiles map_tiles_;
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