Refactor audio handling in Controller; replace LoadAudioDevice with backend audio initialization and shutdown methods
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@@ -6,9 +6,9 @@
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#include <memory>
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#include "absl/status/status.h"
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#include "app/core/platform/backend.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/editor/editor.h"
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#include "app/editor/editor_manager.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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@@ -39,7 +39,6 @@ class Controller {
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absl::Status CreateWindow();
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absl::Status CreateRenderer();
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absl::Status CreateGuiContext();
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absl::Status LoadAudioDevice();
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absl::Status LoadConfigFiles();
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auto window() -> SDL_Window * { return window_.get(); }
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@@ -51,11 +50,8 @@ class Controller {
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bool active_ = false;
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editor::EditorManager editor_manager_;
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int audio_frequency_ = 48000;
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SDL_AudioDeviceID audio_device_;
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std::shared_ptr<int16_t> audio_buffer_;
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std::shared_ptr<SDL_Window> window_;
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core::PlatformBackend<Sdl2Backend> backend_;
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};
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} // namespace core
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