Dungeon and Graphics Editor improvements
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@@ -110,47 +110,47 @@ void DungeonEditor::DrawToolset() {
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TableSetupColumn("#doorTool");
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TableSetupColumn("#blockTool");
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::Button(ICON_MD_UNDO)) {
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PRINT_IF_ERROR(Undo());
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::Button(ICON_MD_REDO)) {
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PRINT_IF_ERROR(Redo());
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_NONE,
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background_type_ == kBackgroundAny)) {
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background_type_ = kBackgroundAny;
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_1,
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background_type_ == kBackground1)) {
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background_type_ = kBackground1;
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_2,
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background_type_ == kBackground2)) {
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background_type_ = kBackground2;
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_3,
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background_type_ == kBackground3)) {
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background_type_ = kBackground3;
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
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placement_type_ = kSprite;
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}
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@@ -158,7 +158,7 @@ void DungeonEditor::DrawToolset() {
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ImGui::SetTooltip("Sprites");
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
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placement_type_ = kItem;
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}
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@@ -166,7 +166,7 @@ void DungeonEditor::DrawToolset() {
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ImGui::SetTooltip("Items");
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
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placement_type_ = kDoor;
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}
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@@ -174,7 +174,7 @@ void DungeonEditor::DrawToolset() {
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ImGui::SetTooltip("Doors");
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
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placement_type_ = kBlock;
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}
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@@ -182,7 +182,7 @@ void DungeonEditor::DrawToolset() {
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ImGui::SetTooltip("Blocks");
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}
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ImGui::TableNextColumn();
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TableNextColumn();
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if (ImGui::Button(ICON_MD_PALETTE)) {
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palette_showing_ = !palette_showing_;
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}
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@@ -219,6 +219,12 @@ void DungeonEditor::DrawDungeonTabView() {
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if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
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// TODO: Manage the room that is being added to the tab bar.
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if (ImGui::TabItemButton("+", kDungeonTabFlags)) {
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if (std::find(active_rooms_.begin(), active_rooms_.end(),
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current_room_id_) != active_rooms_.end()) {
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// Room is already open
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next_tab_id++;
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}
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active_rooms_.push_back(next_tab_id++); // Add new tab
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}
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@@ -269,8 +275,11 @@ void DungeonEditor::DrawDungeonCanvas(int room_id) {
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ImGui::EndGroup();
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canvas_.DrawBackground();
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canvas_.DrawBackground(ImVec2(0x200, 0x200));
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canvas_.DrawContextMenu();
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if (is_loaded_) {
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canvas_.DrawBitmap(rooms_[room_id].layer1(), 0, 0);
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}
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canvas_.DrawGrid();
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canvas_.DrawOverlay();
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}
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@@ -328,7 +337,7 @@ void DungeonEditor::DrawObjectRenderer() {
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ImGui::GetContentRegionAvail().x);
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TableSetupColumn("Canvas");
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ImGui::TableNextColumn();
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TableNextColumn();
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ImGui::BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
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int selected_object = 0;
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@@ -348,7 +357,7 @@ void DungeonEditor::DrawObjectRenderer() {
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ImGui::EndChild();
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// Right side of the table - Canvas
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ImGui::TableNextColumn();
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TableNextColumn();
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ImGui::BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1),
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true);
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