namespace housekeeping
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@@ -1,12 +1,13 @@
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#include "Overworld.h"
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#include "Tile.h"
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#include "Graphics/Tile.h"
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namespace yaze {
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namespace Application {
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namespace Data {
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using namespace Core;
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using namespace Graphics;
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static TileInfo GetTilesInfo(ushort tile) {
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// vhopppcc cccccccc
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@@ -50,6 +51,8 @@ Overworld::Overworld(Utils::ROM rom) : rom_(rom) {
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isLoaded = true;
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}
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void Overworld::Load(Utils::ROM rom) {}
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ushort Overworld::GenerateTile32(int i, int k, int dimension) {
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return (ushort)(rom_.GetRawData()[map32address[dimension] + k + (i)] +
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(((rom_.GetRawData()[map32address[dimension] + (i) +
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