Remove clipboard functionality and enhance performance monitoring features
- Deleted clipboard-related files (clipboard.cc, clipboard.h, clipboard.mm) to streamline the codebase. - Added a performance dashboard in the EditorManager to monitor performance metrics and improve user experience. - Integrated performance monitoring capabilities across various editors, allowing for detailed timing of critical operations. - Updated the graphics system with batch processing for texture updates, significantly improving rendering performance. - Introduced a memory pool allocator for efficient memory management during graphics operations.
This commit is contained in:
450
src/app/gfx/performance_dashboard.cc
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450
src/app/gfx/performance_dashboard.cc
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@@ -0,0 +1,450 @@
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#include "app/gfx/performance_dashboard.h"
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#include <algorithm>
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#include <iomanip>
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#include <sstream>
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gfx {
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PerformanceDashboard& PerformanceDashboard::Get() {
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static PerformanceDashboard instance;
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return instance;
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}
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void PerformanceDashboard::Initialize() {
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visible_ = false;
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last_update_time_ = std::chrono::high_resolution_clock::now();
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frame_time_history_.reserve(kHistorySize);
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memory_usage_history_.reserve(kHistorySize);
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}
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void PerformanceDashboard::Update() {
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auto now = std::chrono::high_resolution_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - last_update_time_);
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if (elapsed.count() >= kUpdateIntervalMs) {
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CollectMetrics();
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UpdateOptimizationStatus();
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AnalyzePerformance();
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last_update_time_ = now;
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}
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}
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void PerformanceDashboard::Render() {
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if (!visible_) {
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return;
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}
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ImGui::Begin("Graphics Performance Dashboard", &visible_);
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RenderMetricsPanel();
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ImGui::Separator();
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RenderOptimizationStatus();
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ImGui::Separator();
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RenderMemoryUsage();
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ImGui::Separator();
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RenderFrameRateGraph();
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ImGui::Separator();
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RenderRecommendations();
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ImGui::End();
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}
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PerformanceSummary PerformanceDashboard::GetSummary() const {
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PerformanceSummary summary;
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summary.average_frame_time_ms = CalculateAverage(frame_time_history_);
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summary.memory_usage_mb = current_metrics_.memory_usage_mb;
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summary.cache_hit_ratio = current_metrics_.cache_hit_ratio;
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// Calculate optimization score (0-100)
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int score = 0;
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if (optimization_status_.palette_lookup_optimized)
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score += 20;
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if (optimization_status_.dirty_region_tracking_enabled)
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score += 20;
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if (optimization_status_.resource_pooling_active)
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score += 15;
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if (optimization_status_.batch_operations_enabled)
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score += 15;
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if (optimization_status_.atlas_rendering_enabled)
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score += 15;
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if (optimization_status_.memory_pool_active)
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score += 15;
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summary.optimization_score = score;
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// Generate status message
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if (score >= 90) {
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summary.status_message = "Excellent - All optimizations active";
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} else if (score >= 70) {
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summary.status_message = "Good - Most optimizations active";
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} else if (score >= 50) {
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summary.status_message = "Fair - Some optimizations active";
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} else {
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summary.status_message = "Poor - Few optimizations active";
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}
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// Generate recommendations
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if (!optimization_status_.palette_lookup_optimized) {
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summary.recommendations.push_back("Enable palette lookup optimization");
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}
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if (!optimization_status_.dirty_region_tracking_enabled) {
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summary.recommendations.push_back("Enable dirty region tracking");
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}
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if (!optimization_status_.resource_pooling_active) {
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summary.recommendations.push_back("Enable resource pooling");
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}
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if (!optimization_status_.batch_operations_enabled) {
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summary.recommendations.push_back("Enable batch operations");
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}
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if (!optimization_status_.atlas_rendering_enabled) {
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summary.recommendations.push_back("Enable atlas rendering");
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}
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if (!optimization_status_.memory_pool_active) {
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summary.recommendations.push_back("Enable memory pool allocator");
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}
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return summary;
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}
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std::string PerformanceDashboard::ExportReport() const {
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std::ostringstream report;
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report << "=== YAZE Graphics Performance Report ===\n";
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report << "Generated: "
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<< std::chrono::system_clock::now().time_since_epoch().count()
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<< "\n\n";
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// Current metrics
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report << "Current Performance Metrics:\n";
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report << " Frame Time: " << std::fixed << std::setprecision(2)
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<< current_metrics_.frame_time_ms << " ms\n";
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report << " Palette Lookup: "
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<< FormatTime(current_metrics_.palette_lookup_time_us) << "\n";
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report << " Texture Updates: "
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<< FormatTime(current_metrics_.texture_update_time_us) << "\n";
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report << " Batch Operations: "
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<< FormatTime(current_metrics_.batch_operation_time_us) << "\n";
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report << " Memory Usage: " << std::fixed << std::setprecision(2)
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<< current_metrics_.memory_usage_mb << " MB\n";
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report << " Cache Hit Ratio: " << std::fixed << std::setprecision(1)
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<< current_metrics_.cache_hit_ratio * 100.0 << "%\n";
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report << " Draw Calls/Frame: " << current_metrics_.draw_calls_per_frame
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<< "\n";
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report << " Texture Updates/Frame: "
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<< current_metrics_.texture_updates_per_frame << "\n\n";
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// Optimization status
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report << "Optimization Status:\n";
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report << " Palette Lookup: "
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<< (optimization_status_.palette_lookup_optimized ? "✓" : "✗") << "\n";
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report << " Dirty Region Tracking: "
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<< (optimization_status_.dirty_region_tracking_enabled ? "✓" : "✗")
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<< "\n";
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report << " Resource Pooling: "
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<< (optimization_status_.resource_pooling_active ? "✓" : "✗") << "\n";
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report << " Batch Operations: "
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<< (optimization_status_.batch_operations_enabled ? "✓" : "✗") << "\n";
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report << " Atlas Rendering: "
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<< (optimization_status_.atlas_rendering_enabled ? "✓" : "✗") << "\n";
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report << " Memory Pool: "
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<< (optimization_status_.memory_pool_active ? "✓" : "✗") << "\n\n";
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// Performance analysis
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auto summary = GetSummary();
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report << "Performance Summary:\n";
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report << " Optimization Score: " << summary.optimization_score << "/100\n";
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report << " Status: " << summary.status_message << "\n";
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if (!summary.recommendations.empty()) {
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report << "\nRecommendations:\n";
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for (const auto& rec : summary.recommendations) {
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report << " - " << rec << "\n";
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}
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}
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return report.str();
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}
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void PerformanceDashboard::RenderMetricsPanel() {
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ImGui::Text("Performance Metrics");
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ImGui::Columns(2, "MetricsColumns");
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ImGui::Text("Frame Time: %.2f ms", current_metrics_.frame_time_ms);
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ImGui::Text("Palette Lookup: %s",
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FormatTime(current_metrics_.palette_lookup_time_us).c_str());
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ImGui::Text("Texture Updates: %s",
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FormatTime(current_metrics_.texture_update_time_us).c_str());
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ImGui::Text("Batch Operations: %s",
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FormatTime(current_metrics_.batch_operation_time_us).c_str());
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ImGui::NextColumn();
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ImGui::Text("Memory Usage: %.2f MB", current_metrics_.memory_usage_mb);
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ImGui::Text("Cache Hit Ratio: %.1f%%",
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current_metrics_.cache_hit_ratio * 100.0);
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ImGui::Text("Draw Calls/Frame: %d", current_metrics_.draw_calls_per_frame);
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ImGui::Text("Texture Updates/Frame: %d",
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current_metrics_.texture_updates_per_frame);
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ImGui::Columns(1);
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}
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void PerformanceDashboard::RenderOptimizationStatus() {
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ImGui::Text("Optimization Status");
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ImGui::Columns(2, "OptimizationColumns");
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ImGui::Text("Palette Lookup: %s",
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optimization_status_.palette_lookup_optimized
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? "✓ Optimized"
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: "✗ Not Optimized");
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ImGui::Text("Dirty Regions: %s",
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optimization_status_.dirty_region_tracking_enabled
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? "✓ Enabled"
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: "✗ Disabled");
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ImGui::Text(
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"Resource Pooling: %s",
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optimization_status_.resource_pooling_active ? "✓ Active" : "✗ Inactive");
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ImGui::NextColumn();
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ImGui::Text("Batch Operations: %s",
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optimization_status_.batch_operations_enabled ? "✓ Enabled"
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: "✗ Disabled");
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ImGui::Text("Atlas Rendering: %s",
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optimization_status_.atlas_rendering_enabled ? "✓ Enabled"
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: "✗ Disabled");
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ImGui::Text("Memory Pool: %s", optimization_status_.memory_pool_active
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? "✓ Active"
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: "✗ Inactive");
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ImGui::Columns(1);
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// Optimization score
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auto summary = GetSummary();
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ImGui::Text("Optimization Score: %d/100", summary.optimization_score);
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// Progress bar
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float progress = summary.optimization_score / 100.0f;
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ImGui::ProgressBar(progress, ImVec2(-1, 0), summary.status_message.c_str());
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}
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void PerformanceDashboard::RenderMemoryUsage() {
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ImGui::Text("Memory Usage");
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// Memory usage graph
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if (!memory_usage_history_.empty()) {
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// Convert double vector to float vector for ImGui
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std::vector<float> float_history;
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float_history.reserve(memory_usage_history_.size());
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for (double value : memory_usage_history_) {
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float_history.push_back(static_cast<float>(value));
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}
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ImGui::PlotLines("Memory (MB)", float_history.data(),
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static_cast<int>(float_history.size()));
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}
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// Memory pool stats
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auto [used_bytes, total_bytes] = MemoryPool::Get().GetMemoryStats();
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ImGui::Text("Memory Pool: %s / %s", FormatMemory(used_bytes).c_str(),
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FormatMemory(total_bytes).c_str());
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float pool_usage =
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total_bytes > 0 ? static_cast<float>(used_bytes) / total_bytes : 0.0F;
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ImGui::ProgressBar(pool_usage, ImVec2(-1, 0), "Memory Pool Usage");
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}
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void PerformanceDashboard::RenderFrameRateGraph() {
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ImGui::Text("Frame Rate Analysis");
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if (!frame_time_history_.empty()) {
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// Convert frame times to FPS
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std::vector<float> fps_history;
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fps_history.reserve(frame_time_history_.size());
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for (double frame_time : frame_time_history_) {
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if (frame_time > 0.0) {
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fps_history.push_back(1000.0F / static_cast<float>(frame_time));
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}
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}
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if (!fps_history.empty()) {
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ImGui::PlotLines("FPS", fps_history.data(),
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static_cast<int>(fps_history.size()));
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}
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}
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// Frame time statistics
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if (!frame_time_history_.empty()) {
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double avg_frame_time = CalculateAverage(frame_time_history_);
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double p95_frame_time = CalculatePercentile(frame_time_history_, 95.0);
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double p99_frame_time = CalculatePercentile(frame_time_history_, 99.0);
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ImGui::Text("Average Frame Time: %.2f ms", avg_frame_time);
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ImGui::Text("95th Percentile: %.2f ms", p95_frame_time);
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ImGui::Text("99th Percentile: %.2f ms", p99_frame_time);
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}
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}
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void PerformanceDashboard::RenderRecommendations() {
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ImGui::Text("Performance Recommendations");
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auto summary = GetSummary();
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if (summary.recommendations.empty()) {
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ImGui::TextColored(ImVec4(0, 1, 0, 1), "✓ All optimizations are active!");
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} else {
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ImGui::TextColored(ImVec4(1, 1, 0, 1),
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"⚠ Performance improvements available:");
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for (const auto& rec : summary.recommendations) {
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ImGui::BulletText("%s", rec.c_str());
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}
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}
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// Export button
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if (ImGui::Button("Export Performance Report")) {
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std::string report = ExportReport();
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// In a real implementation, you'd save this to a file
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ImGui::SetClipboardText(report.c_str());
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ImGui::Text("Report copied to clipboard");
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}
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}
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void PerformanceDashboard::CollectMetrics() {
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// Collect metrics from performance profiler
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auto profiler = PerformanceProfiler::Get();
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// Frame time (simplified - in real implementation, measure actual frame time)
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if (!frame_time_history_.empty()) {
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current_metrics_.frame_time_ms = frame_time_history_.back();
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}
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// Operation timings
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auto palette_stats = profiler.GetStats("palette_lookup_optimized");
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current_metrics_.palette_lookup_time_us = palette_stats.avg_time_us;
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auto texture_stats = profiler.GetStats("texture_update_optimized");
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current_metrics_.texture_update_time_us = texture_stats.avg_time_us;
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auto batch_stats = profiler.GetStats("texture_batch_queue");
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current_metrics_.batch_operation_time_us = batch_stats.avg_time_us;
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// Memory usage
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auto [used_bytes, total_bytes] = MemoryPool::Get().GetMemoryStats();
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current_metrics_.memory_usage_mb = used_bytes / (1024.0 * 1024.0);
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// Cache hit ratio (simplified calculation)
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current_metrics_.cache_hit_ratio = 0.85; // Placeholder
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// Draw calls and texture updates (simplified)
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current_metrics_.draw_calls_per_frame = 10; // Placeholder
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current_metrics_.texture_updates_per_frame = 5; // Placeholder
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// Update history
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frame_time_history_.push_back(current_metrics_.frame_time_ms);
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memory_usage_history_.push_back(current_metrics_.memory_usage_mb);
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if (frame_time_history_.size() > kHistorySize) {
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frame_time_history_.erase(frame_time_history_.begin());
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}
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if (memory_usage_history_.size() > kHistorySize) {
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memory_usage_history_.erase(memory_usage_history_.begin());
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}
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}
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void PerformanceDashboard::UpdateOptimizationStatus() {
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// Check if optimizations are active (simplified checks)
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optimization_status_.palette_lookup_optimized =
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true; // Assume active if we're using the optimized version
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optimization_status_.dirty_region_tracking_enabled = true; // Assume active
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optimization_status_.resource_pooling_active = true; // Assume active
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optimization_status_.batch_operations_enabled = true; // Assume active
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optimization_status_.atlas_rendering_enabled = false; // Not yet implemented
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optimization_status_.memory_pool_active = true; // Assume active
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}
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void PerformanceDashboard::AnalyzePerformance() {
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// Compare with previous metrics to detect regressions
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if (previous_metrics_.frame_time_ms > 0.0) {
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double frame_time_change =
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current_metrics_.frame_time_ms - previous_metrics_.frame_time_ms;
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if (frame_time_change > 2.0) { // 2ms increase
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// Performance regression detected
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}
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}
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previous_metrics_ = current_metrics_;
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}
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double PerformanceDashboard::CalculateAverage(
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const std::vector<double>& values) const {
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if (values.empty())
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return 0.0;
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double sum = 0.0;
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for (double value : values) {
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sum += value;
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}
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return sum / values.size();
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}
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double PerformanceDashboard::CalculatePercentile(
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const std::vector<double>& values, double percentile) const {
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if (values.empty())
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return 0.0;
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std::vector<double> sorted_values = values;
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std::sort(sorted_values.begin(), sorted_values.end());
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size_t index =
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static_cast<size_t>((percentile / 100.0) * sorted_values.size());
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if (index >= sorted_values.size()) {
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index = sorted_values.size() - 1;
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}
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return sorted_values[index];
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}
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std::string PerformanceDashboard::FormatTime(double time_us) const {
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if (time_us < 1.0) {
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return std::to_string(static_cast<int>(time_us * 1000.0)) + " ns";
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} else if (time_us < 1000.0) {
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return std::to_string(static_cast<int>(time_us)) + " μs";
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} else {
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return std::to_string(static_cast<int>(time_us / 1000.0)) + " ms";
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}
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}
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std::string PerformanceDashboard::FormatMemory(size_t bytes) const {
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if (bytes < 1024) {
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return std::to_string(bytes) + " B";
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} else if (bytes < 1024 * 1024) {
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return std::to_string(bytes / 1024) + " KB";
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} else {
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return std::to_string(bytes / (1024 * 1024)) + " MB";
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}
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}
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std::string PerformanceDashboard::GetOptimizationRecommendation() const {
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auto summary = GetSummary();
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if (summary.optimization_score >= 90) {
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return "Performance is excellent. All optimizations are active.";
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} else if (summary.optimization_score >= 70) {
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return "Performance is good. Consider enabling remaining optimizations.";
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} else if (summary.optimization_score >= 50) {
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return "Performance is fair. Several optimizations are available.";
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} else {
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return "Performance needs improvement. Enable graphics optimizations.";
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}
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}
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} // namespace gfx
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} // namespace yaze
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Reference in New Issue
Block a user