added snes_spc library
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@@ -1,13 +1,68 @@
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#include "music_editor.h"
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#include <imgui/imgui.h>
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#include "absl/strings/str_format.h"
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#include "app/editor/assembly_editor.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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#include "imgui.h"
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#include "snes_spc/demo/demo_util.h"
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#include "snes_spc/demo/wave_writer.h"
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#include "snes_spc/snes_spc/spc.h"
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namespace yaze {
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namespace app {
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namespace editor {
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namespace {
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void PlaySPC() {
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/* Create emulator and filter */
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SNES_SPC* snes_spc = spc_new();
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SPC_Filter* filter = spc_filter_new();
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if (!snes_spc || !filter) error("Out of memory");
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/* Load SPC */
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{
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/* Load file into memory */
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long spc_size;
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void* spc = load_file("assets/music/hyrule_field.spc", &spc_size);
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/* Load SPC data into emulator */
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error(spc_load_spc(snes_spc, spc, spc_size));
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free(spc); /* emulator makes copy of data */
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/* Most SPC files have garbage data in the echo buffer, so clear that */
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spc_clear_echo(snes_spc);
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/* Clear filter before playing */
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spc_filter_clear(filter);
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}
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/* Record 20 seconds to wave file */
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wave_open(spc_sample_rate, "out.wav");
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wave_enable_stereo();
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while (wave_sample_count() < 20 * spc_sample_rate * 2) {
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/* Play into buffer */
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#define BUF_SIZE 2048
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short buf[BUF_SIZE];
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error(spc_play(snes_spc, BUF_SIZE, buf));
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/* Filter samples */
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spc_filter_run(filter, buf, BUF_SIZE);
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wave_write(buf, BUF_SIZE);
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}
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/* Cleanup */
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spc_filter_delete(filter);
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spc_delete(snes_spc);
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wave_close();
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}
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} // namespace
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void MusicEditor::Update() {
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if (ImGui::BeginTable("MusicEditorColumns", 2, music_editor_flags_,
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ImVec2(0, 0))) {
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@@ -162,6 +217,12 @@ void MusicEditor::DrawToolset() {
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static int selected_option = 0;
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static int current_volume = 0;
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const int MAX_VOLUME = 100;
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if (is_playing) {
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PlaySPC();
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}
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gui::ItemLabel("Select a song to edit: ", gui::ItemLabelFlags::Left);
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ImGui::Combo("#songs_in_game", &selected_option, kGameSongs, 30);
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