Add SNES::SetSamples and accessors for snes object
This commit is contained in:
@@ -349,6 +349,10 @@ void SNES::LoadState(const std::string& path) {
|
||||
// ...
|
||||
}
|
||||
|
||||
void SNES::SetSamples(int16_t* sample_data, int wanted_samples) {
|
||||
// Set the samples in the apu
|
||||
}
|
||||
|
||||
} // namespace emu
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user