Add SNES::SetSamples and accessors for snes object
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@@ -57,6 +57,8 @@ class SNES : public DirectMemoryAccess {
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void SaveState(const std::string& path);
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void LoadState(const std::string& path);
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void SetSamples(int16_t* sample_data, int wanted_samples);
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bool running() const { return running_; }
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auto cpu() -> Cpu& { return cpu_; }
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