Refactor EditorContext and system managers for improved clarity and consistency
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@@ -20,11 +20,11 @@ namespace app {
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namespace editor {
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struct EditorContext {
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static ConstantManager constant_manager;
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static CommandManager command_manager;
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static ExtensionManager extension_manager;
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static HistoryManager history_manager;
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static ResourceManager resource_manager;
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ConstantManager constant_manager;
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CommandManager command_manager;
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ExtensionManager extension_manager;
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HistoryManager history_manager;
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ResourceManager resource_manager;
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};
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enum class EditorType {
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@@ -52,7 +52,7 @@ constexpr std::array<const char *, 10> kEditorNames = {
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* Provides basic editing operations that each editor should implement.
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*/
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class Editor {
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public:
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public:
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Editor() = default;
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virtual ~Editor() = default;
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@@ -69,7 +69,7 @@ public:
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EditorType type() const { return type_; }
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protected:
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protected:
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EditorType type_;
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EditorContext context_;
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};
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@@ -98,8 +98,8 @@ typedef struct EditorLayoutParams {
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absl::Status DrawEditor(EditorLayoutParams *params);
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} // namespace editor
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} // namespace app
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} // namespace yaze
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_CORE_EDITOR_H
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#endif // YAZE_APP_CORE_EDITOR_H
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@@ -15,6 +15,9 @@ ImGuiKey MapKeyToImGuiKey(char key);
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class CommandManager {
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public:
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CommandManager() = default;
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~CommandManager() = default;
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using Command = std::function<void()>;
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struct CommandInfo {
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@@ -10,8 +10,8 @@ namespace editor {
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// System resource manager.
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class ResourceManager {
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public:
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ResourceManager();
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~ResourceManager();
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ResourceManager() : count_(0) {}
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~ResourceManager() = default;
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void Load(const char* path);
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void Unload(const char* path);
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