Refactor EditorContext and system managers for improved clarity and consistency

This commit is contained in:
scawful
2024-11-20 09:52:54 -05:00
parent 21314702e8
commit 2deb0050be
3 changed files with 16 additions and 13 deletions

View File

@@ -20,11 +20,11 @@ namespace app {
namespace editor { namespace editor {
struct EditorContext { struct EditorContext {
static ConstantManager constant_manager; ConstantManager constant_manager;
static CommandManager command_manager; CommandManager command_manager;
static ExtensionManager extension_manager; ExtensionManager extension_manager;
static HistoryManager history_manager; HistoryManager history_manager;
static ResourceManager resource_manager; ResourceManager resource_manager;
}; };
enum class EditorType { enum class EditorType {

View File

@@ -15,6 +15,9 @@ ImGuiKey MapKeyToImGuiKey(char key);
class CommandManager { class CommandManager {
public: public:
CommandManager() = default;
~CommandManager() = default;
using Command = std::function<void()>; using Command = std::function<void()>;
struct CommandInfo { struct CommandInfo {

View File

@@ -10,8 +10,8 @@ namespace editor {
// System resource manager. // System resource manager.
class ResourceManager { class ResourceManager {
public: public:
ResourceManager(); ResourceManager() : count_(0) {}
~ResourceManager(); ~ResourceManager() = default;
void Load(const char* path); void Load(const char* path);
void Unload(const char* path); void Unload(const char* path);