Refactor includes and formatting in GUI header files for clarity; remove unused headers and improve code style
This commit is contained in:
@@ -8,10 +8,10 @@ namespace app {
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namespace gui {
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// TODO: Add more display settings to popup windows.
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void BeginWindowWithDisplaySettings(const char* id, bool* active,
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const ImVec2& size,
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void BeginWindowWithDisplaySettings(const char *id, bool *active,
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const ImVec2 &size,
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ImGuiWindowFlags flags) {
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ImGuiStyle* ref = &ImGui::GetStyle();
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ImGuiStyle *ref = &ImGui::GetStyle();
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static float childBgOpacity = 0.75f;
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auto color = ref->Colors[ImGuiCol_WindowBg];
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@@ -45,42 +45,45 @@ void BeginNoPadding() {
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}
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void EndNoPadding() { ImGui::PopStyleVar(2); }
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void BeginChildWithScrollbar(const char* str_id) {
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void BeginChildWithScrollbar(const char *str_id) {
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ImGui::BeginChild(str_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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}
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void BeginChildBothScrollbars(int id) {
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ImGuiID child_id = ImGui::GetID((void*)(intptr_t)id);
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ImGuiID child_id = ImGui::GetID((void *)(intptr_t)id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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}
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void DrawDisplaySettings(ImGuiStyle* ref) {
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void DrawDisplaySettings(ImGuiStyle *ref) {
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// You can pass in a reference ImGuiStyle structure to compare to, revert to
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// and save to (without a reference style pointer, we will use one compared
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// locally as a reference)
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ImGuiStyle& style = ImGui::GetStyle();
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ImGuiStyle &style = ImGui::GetStyle();
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static ImGuiStyle ref_saved_style;
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// Default to using internal storage as reference
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static bool init = true;
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if (init && ref == NULL) ref_saved_style = style;
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if (init && ref == NULL)
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ref_saved_style = style;
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init = false;
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if (ref == NULL) ref = &ref_saved_style;
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if (ref == NULL)
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ref = &ref_saved_style;
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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if (ImGui::ShowStyleSelector("Colors##Selector")) ref_saved_style = style;
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if (ImGui::ShowStyleSelector("Colors##Selector"))
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ref_saved_style = style;
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ImGui::ShowFontSelector("Fonts##Selector");
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// Simplified Settings (expose floating-pointer border sizes as boolean
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// representing 0.0f or 1.0f)
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if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f,
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"%.0f"))
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style.GrabRounding = style.FrameRounding; // Make GrabRounding always the
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// same value as FrameRounding
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style.GrabRounding = style.FrameRounding; // Make GrabRounding always the
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// same value as FrameRounding
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{
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bool border = (style.WindowBorderSize > 0.0f);
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if (ImGui::Checkbox("WindowBorder", &border)) {
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@@ -103,9 +106,11 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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}
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// Save/Revert button
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if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style;
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if (ImGui::Button("Save Ref"))
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*ref = ref_saved_style = style;
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ImGui::SameLine();
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if (ImGui::Button("Revert Ref")) style = *ref;
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if (ImGui::Button("Revert Ref"))
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style = *ref;
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ImGui::SameLine();
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ImGui::Separator();
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@@ -113,16 +118,17 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) {
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if (ImGui::BeginTabItem("Sizes")) {
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ImGui::SeparatorText("Main");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f,
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ImGui::SliderFloat2("WindowPadding", (float *)&style.WindowPadding, 0.0f,
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20.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f,
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ImGui::SliderFloat2("FramePadding", (float *)&style.FramePadding, 0.0f,
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20.0f, "%.0f");
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ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f,
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ImGui::SliderFloat2("ItemSpacing", (float *)&style.ItemSpacing, 0.0f,
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20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing,
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ImGui::SliderFloat2("ItemInnerSpacing", (float *)&style.ItemInnerSpacing,
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0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding,
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0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding",
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(float *)&style.TouchExtraPadding, 0.0f, 10.0f,
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"%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f,
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"%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f,
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@@ -161,32 +167,32 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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"%.0f");
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ImGui::SeparatorText("Tables");
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ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f,
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ImGui::SliderFloat2("CellPadding", (float *)&style.CellPadding, 0.0f,
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20.0f, "%.0f");
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ImGui::SliderAngle("TableAngledHeadersAngle",
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&style.TableAngledHeadersAngle, -50.0f, +50.0f);
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ImGui::SeparatorText("Widgets");
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ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign,
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ImGui::SliderFloat2("WindowTitleAlign", (float *)&style.WindowTitleAlign,
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0.0f, 1.0f, "%.2f");
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ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition,
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ImGui::Combo("ColorButtonPosition", (int *)&style.ColorButtonPosition,
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"Left\0Right\0");
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ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign,
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ImGui::SliderFloat2("ButtonTextAlign", (float *)&style.ButtonTextAlign,
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0.0f, 1.0f, "%.2f");
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ImGui::SameLine();
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ImGui::SliderFloat2("SelectableTextAlign",
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(float*)&style.SelectableTextAlign, 0.0f, 1.0f,
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(float *)&style.SelectableTextAlign, 0.0f, 1.0f,
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"%.2f");
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ImGui::SameLine();
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ImGui::SliderFloat("SeparatorTextBorderSize",
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&style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat2("SeparatorTextAlign",
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(float*)&style.SeparatorTextAlign, 0.0f, 1.0f,
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(float *)&style.SeparatorTextAlign, 0.0f, 1.0f,
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"%.2f");
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ImGui::SliderFloat2("SeparatorTextPadding",
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(float*)&style.SeparatorTextPadding, 0.0f, 40.0f,
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(float *)&style.SeparatorTextPadding, 0.0f, 40.0f,
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"%.0f");
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ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f,
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12.0f, "%.0f");
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@@ -195,7 +201,7 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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for (int n = 0; n < 2; n++)
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if (ImGui::TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse"
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: "HoverFlagsForTooltipNav")) {
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ImGuiHoveredFlags* p = (n == 0) ? &style.HoverFlagsForTooltipMouse
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ImGuiHoveredFlags *p = (n == 0) ? &style.HoverFlagsForTooltipMouse
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: &style.HoverFlagsForTooltipNav;
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ImGui::CheckboxFlags("ImGuiHoveredFlags_DelayNone", p,
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ImGuiHoveredFlags_DelayNone);
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@@ -212,7 +218,7 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGui::SeparatorText("Misc");
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ImGui::SliderFloat2("DisplaySafeAreaPadding",
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(float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f,
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(float *)&style.DisplaySafeAreaPadding, 0.0f, 30.0f,
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"%.0f");
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ImGui::SameLine();
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@@ -229,8 +235,8 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGui::LogToTTY();
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ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE);
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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const ImVec4& col = style.Colors[i];
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const char* name = ImGui::GetStyleColorName(i);
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const ImVec4 &col = style.Colors[i];
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const char *name = ImGui::GetStyleColorName(i);
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if (!output_only_modified ||
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memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
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ImGui::LogText(
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@@ -275,10 +281,11 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGuiWindowFlags_NavFlattened);
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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const char* name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name)) continue;
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const char *name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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ImGui::ColorEdit4("##color", (float*)&style.Colors[i],
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) {
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// Tips: in a real user application, you may want to merge and use
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@@ -305,8 +312,8 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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}
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if (ImGui::BeginTabItem("Fonts")) {
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ImGuiIO& io = ImGui::GetIO();
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ImFontAtlas* atlas = io.Fonts;
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ImGuiIO &io = ImGui::GetIO();
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ImFontAtlas *atlas = io.Fonts;
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ImGui::ShowFontAtlas(atlas);
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// Post-baking font scaling. Note that this is NOT the nice way of
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@@ -321,11 +328,11 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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if (ImGui::DragFloat(
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"window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE,
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"%.2f",
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ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
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ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
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ImGui::SetWindowFontScale(window_scale);
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ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE,
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MAX_SCALE, "%.2f",
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ImGuiSliderFlags_AlwaysClamp); // Scale everything
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ImGuiSliderFlags_AlwaysClamp); // Scale everything
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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@@ -353,11 +360,12 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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const bool show_samples = ImGui::IsItemActive();
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if (show_samples) ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples)
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples && ImGui::BeginTooltip()) {
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::Spacing();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x;
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for (int n = 0; n < 8; n++) {
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const float RAD_MIN = 5.0f;
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@@ -394,10 +402,10 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGui::SameLine();
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f,
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"%.2f"); // Not exposing zero here so user doesn't
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// "lose" the UI (zero alpha clips all
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// widgets). But application code could have a
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// toggle to switch between zero and non-zero.
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"%.2f"); // Not exposing zero here so user doesn't
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// "lose" the UI (zero alpha clips all
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// widgets). But application code could have a
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// toggle to switch between zero and non-zero.
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ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f,
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1.0f, "%.2f");
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ImGui::SameLine();
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@@ -413,7 +421,7 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGui::PopItemWidth();
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}
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void TextWithSeparators(const absl::string_view& text) {
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void TextWithSeparators(const absl::string_view &text) {
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ImGui::Separator();
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ImGui::Text("%s", text.data());
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ImGui::Separator();
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@@ -421,8 +429,8 @@ void TextWithSeparators(const absl::string_view& text) {
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// TODO: Make the ColorsYaze style into a configuration file.
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void ColorsYaze() {
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ImGuiStyle* style = &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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ImGuiStyle *style = &ImGui::GetStyle();
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ImVec4 *colors = style->Colors;
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style->WindowPadding = ImVec2(10.f, 10.f);
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style->FramePadding = ImVec2(10.f, 2.f);
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@@ -508,7 +516,7 @@ void ColorsYaze() {
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colors[ImGuiCol_TableHeaderBg] = alttpDarkGreen;
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colors[ImGuiCol_TableBorderStrong] = alttpMidGreen;
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colors[ImGuiCol_TableBorderLight] =
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ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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@@ -519,11 +527,50 @@ void ColorsYaze() {
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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void DrawBitmapViewer(const std::vector<gfx::Bitmap> &bitmaps, float scale,
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int ¤t_bitmap_id) {
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if (bitmaps.empty()) {
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ImGui::Text("No bitmaps available.");
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return;
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}
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// Display the current bitmap index and total count.
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ImGui::Text("Viewing Bitmap %d / %zu", current_bitmap_id + 1, bitmaps.size());
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// Buttons to navigate through bitmaps.
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if (ImGui::Button("<- Prev")) {
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if (current_bitmap_id > 0) {
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--current_bitmap_id;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Next ->")) {
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if (current_bitmap_id < bitmaps.size() - 1) {
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++current_bitmap_id;
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}
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}
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// Display the current bitmap.
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const gfx::Bitmap ¤t_bitmap = bitmaps[current_bitmap_id];
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// Assuming Bitmap has a function to get its texture ID, and width and
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// height.
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ImTextureID tex_id = (ImTextureID)(intptr_t)current_bitmap.texture();
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ImVec2 size(current_bitmap.width() * scale, current_bitmap.height() * scale);
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// ImGui::Image(tex_id, size);
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// Scroll if the image is larger than the display area.
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if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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ImGui::Image(tex_id, size);
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ImGui::EndChild();
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}
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}
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// ============================================================================
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// 65816 LanguageDefinition
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// ============================================================================
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static const char* const kKeywords[] = {
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static const char *const kKeywords[] = {
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"ADC", "AND", "ASL", "BCC", "BCS", "BEQ", "BIT", "BMI", "BNE",
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"BPL", "BRA", "BRL", "BVC", "BVS", "CLC", "CLD", "CLI", "CLV",
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"CMP", "CPX", "CPY", "DEC", "DEX", "DEY", "EOR", "INC", "INX",
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@@ -535,7 +582,7 @@ static const char* const kKeywords[] = {
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"TRB", "TSB", "TSC", "TSX", "TXA", "TXS", "TXY", "TYA", "TYX",
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"WAI", "WDM", "XBA", "XCE", "ORG", "LOROM", "HIROM", "NAMESPACE", "DB"};
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static const char* const kIdentifiers[] = {
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static const char *const kIdentifiers[] = {
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"abort", "abs", "acos", "asin", "atan", "atexit",
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"atof", "atoi", "atol", "ceil", "clock", "cosh",
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"ctime", "div", "exit", "fabs", "floor", "fmod",
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@@ -548,9 +595,10 @@ static const char* const kIdentifiers[] = {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition language_65816;
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for (auto& k : kKeywords) language_65816.mKeywords.emplace(k);
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for (auto &k : kKeywords)
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language_65816.mKeywords.emplace(k);
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for (auto& k : kIdentifiers) {
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for (auto &k : kIdentifiers) {
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TextEditor::Identifier id;
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id.mDeclaration = "Built-in function";
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language_65816.mIdentifiers.insert(std::make_pair(std::string(k), id));
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@@ -600,6 +648,6 @@ TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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return language_65816;
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}
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} // namespace gui
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} // namespace app
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} // namespace yaze
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} // namespace gui
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} // namespace app
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} // namespace yaze
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