Refactor includes and formatting in GUI header files for clarity; remove unused headers and improve code style
This commit is contained in:
@@ -66,13 +66,16 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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// Default to using internal storage as reference
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// Default to using internal storage as reference
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static bool init = true;
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static bool init = true;
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if (init && ref == NULL) ref_saved_style = style;
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if (init && ref == NULL)
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ref_saved_style = style;
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init = false;
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init = false;
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if (ref == NULL) ref = &ref_saved_style;
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if (ref == NULL)
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ref = &ref_saved_style;
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
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if (ImGui::ShowStyleSelector("Colors##Selector")) ref_saved_style = style;
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if (ImGui::ShowStyleSelector("Colors##Selector"))
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ref_saved_style = style;
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ImGui::ShowFontSelector("Fonts##Selector");
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ImGui::ShowFontSelector("Fonts##Selector");
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// Simplified Settings (expose floating-pointer border sizes as boolean
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// Simplified Settings (expose floating-pointer border sizes as boolean
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@@ -103,9 +106,11 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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}
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}
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// Save/Revert button
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// Save/Revert button
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if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style;
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if (ImGui::Button("Save Ref"))
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*ref = ref_saved_style = style;
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("Revert Ref")) style = *ref;
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if (ImGui::Button("Revert Ref"))
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style = *ref;
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::Separator();
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ImGui::Separator();
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@@ -121,8 +126,9 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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20.0f, "%.0f");
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20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float *)&style.ItemInnerSpacing,
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ImGui::SliderFloat2("ItemInnerSpacing", (float *)&style.ItemInnerSpacing,
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0.0f, 20.0f, "%.0f");
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0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding,
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ImGui::SliderFloat2("TouchExtraPadding",
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0.0f, 10.0f, "%.0f");
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(float *)&style.TouchExtraPadding, 0.0f, 10.0f,
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"%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f,
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f,
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"%.0f");
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"%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f,
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f,
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@@ -276,7 +282,8 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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const char *name = ImGui::GetStyleColorName(i);
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const char *name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name)) continue;
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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ImGui::PushID(i);
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGui::ColorEdit4("##color", (float *)&style.Colors[i],
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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ImGuiColorEditFlags_AlphaBar | alpha_flags);
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@@ -353,7 +360,8 @@ void DrawDisplaySettings(ImGuiStyle* ref) {
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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&style.CircleTessellationMaxError, 0.005f, 0.10f, 5.0f,
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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const bool show_samples = ImGui::IsItemActive();
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const bool show_samples = ImGui::IsItemActive();
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if (show_samples) ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples)
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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if (show_samples && ImGui::BeginTooltip()) {
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if (show_samples && ImGui::BeginTooltip()) {
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::Spacing();
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ImGui::Spacing();
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@@ -519,6 +527,45 @@ void ColorsYaze() {
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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}
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void DrawBitmapViewer(const std::vector<gfx::Bitmap> &bitmaps, float scale,
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int ¤t_bitmap_id) {
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if (bitmaps.empty()) {
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ImGui::Text("No bitmaps available.");
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return;
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}
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// Display the current bitmap index and total count.
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ImGui::Text("Viewing Bitmap %d / %zu", current_bitmap_id + 1, bitmaps.size());
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// Buttons to navigate through bitmaps.
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if (ImGui::Button("<- Prev")) {
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if (current_bitmap_id > 0) {
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--current_bitmap_id;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Next ->")) {
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if (current_bitmap_id < bitmaps.size() - 1) {
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++current_bitmap_id;
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}
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}
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// Display the current bitmap.
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const gfx::Bitmap ¤t_bitmap = bitmaps[current_bitmap_id];
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// Assuming Bitmap has a function to get its texture ID, and width and
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// height.
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ImTextureID tex_id = (ImTextureID)(intptr_t)current_bitmap.texture();
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ImVec2 size(current_bitmap.width() * scale, current_bitmap.height() * scale);
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// ImGui::Image(tex_id, size);
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// Scroll if the image is larger than the display area.
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if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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ImGui::Image(tex_id, size);
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ImGui::EndChild();
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}
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}
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// ============================================================================
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// ============================================================================
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// 65816 LanguageDefinition
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// 65816 LanguageDefinition
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// ============================================================================
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// ============================================================================
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@@ -548,7 +595,8 @@ static const char* const kIdentifiers[] = {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition GetAssemblyLanguageDef() {
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TextEditor::LanguageDefinition language_65816;
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TextEditor::LanguageDefinition language_65816;
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for (auto& k : kKeywords) language_65816.mKeywords.emplace(k);
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for (auto &k : kKeywords)
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language_65816.mKeywords.emplace(k);
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for (auto &k : kIdentifiers) {
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for (auto &k : kIdentifiers) {
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TextEditor::Identifier id;
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TextEditor::Identifier id;
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@@ -12,7 +12,6 @@
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace gui {
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namespace gui {
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@@ -41,53 +40,8 @@ void ColorsYaze();
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TextEditor::LanguageDefinition GetAssemblyLanguageDef();
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TextEditor::LanguageDefinition GetAssemblyLanguageDef();
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class BitmapViewer {
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void DrawBitmapViewer(const std::vector<gfx::Bitmap> &bitmaps, float scale,
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public:
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int ¤t_bitmap);
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BitmapViewer() : current_bitmap_index_(0) {}
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void Display(const std::vector<gfx::Bitmap>& bitmaps, float scale = 1.0f) {
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if (bitmaps.empty()) {
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ImGui::Text("No bitmaps available.");
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return;
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}
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// Display the current bitmap index and total count.
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ImGui::Text("Viewing Bitmap %d / %zu", current_bitmap_index_ + 1,
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bitmaps.size());
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// Buttons to navigate through bitmaps.
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if (ImGui::Button("<- Prev")) {
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if (current_bitmap_index_ > 0) {
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--current_bitmap_index_;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Next ->")) {
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if (current_bitmap_index_ < bitmaps.size() - 1) {
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++current_bitmap_index_;
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}
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}
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// Display the current bitmap.
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const gfx::Bitmap& current_bitmap = bitmaps[current_bitmap_index_];
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// Assuming Bitmap has a function to get its texture ID, and width and
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// height.
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ImTextureID tex_id = (ImTextureID)(intptr_t)current_bitmap.texture();
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ImVec2 size(current_bitmap.width() * scale,
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current_bitmap.height() * scale);
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// ImGui::Image(tex_id, size);
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// Scroll if the image is larger than the display area.
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if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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ImGui::Image(tex_id, size);
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ImGui::EndChild();
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}
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}
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private:
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int current_bitmap_index_;
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};
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// ============================================================================
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// ============================================================================
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@@ -5,10 +5,8 @@
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#include <cctype>
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#include <cctype>
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#include <functional>
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#include <functional>
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#include <iostream>
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#include <map>
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#include <map>
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#include <memory>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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