Improve AssemblyEditor class

This commit is contained in:
scawful
2022-07-09 18:41:30 -04:00
parent a038290ebb
commit 30557fd528
4 changed files with 64 additions and 51 deletions

View File

@@ -1,13 +1,20 @@
#include "assembly_editor.h"
#include "core/constants.h"
namespace yaze {
namespace app {
namespace editor {
void AssemblyEditor::Update() {
SetEditorText();
auto cpos = text_editor_.GetCursorPosition();
ImGui::Begin("ASM Editor", &file_is_loaded_);
ImGui::Begin("ASM Editor", &file_is_loaded_, ImGuiWindowFlags_MenuBar);
MENU_BAR()
DrawFileMenu();
DrawEditMenu();
END_MENU_BAR()
SetEditorText();
ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
cpos.mColumn + 1, text_editor_.GetTotalLines(),
text_editor_.IsOverwrite() ? "Ovr" : "Ins",
@@ -19,10 +26,56 @@ void AssemblyEditor::Update() {
ImGui::End();
}
void AssemblyEditor::ChangeActiveFile(const std::string & filename) {
void AssemblyEditor::ChangeActiveFile(const std::string& filename) {
current_file_ = filename;
}
void AssemblyEditor::DrawFileMenu() {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseASMFileDlg", "Open ASM file", ".asm,.txt", ".");
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
ImGui::EndMenu();
}
if (ImGuiFileDialog::Instance()->Display("ChooseASMFileDlg")) {
if (ImGuiFileDialog::Instance()->IsOk()) {
ChangeActiveFile(ImGuiFileDialog::Instance()->GetFilePathName());
}
ImGuiFileDialog::Instance()->Close();
}
}
void AssemblyEditor::DrawEditMenu() {
if (ImGui::BeginMenu("Edit")) {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
text_editor_.Undo();
}
if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
text_editor_.Redo();
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
text_editor_.Cut();
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
text_editor_.Copy();
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
text_editor_.Paste();
}
ImGui::Separator();
if (ImGui::MenuItem("Find", "Ctrl+F")) {
// TODO: Implement this.
}
ImGui::EndMenu();
}
}
void AssemblyEditor::SetEditorText() {
if (!file_is_loaded_) {
std::ifstream t(current_file_);
@@ -30,8 +83,8 @@ void AssemblyEditor::SetEditorText() {
std::string str((std::istreambuf_iterator<char>(t)),
std::istreambuf_iterator<char>());
text_editor_.SetText(str);
file_is_loaded_ = true;
}
file_is_loaded_ = true;
}
}

View File

@@ -20,6 +20,8 @@ class AssemblyEditor {
void ChangeActiveFile(const std::string &);
private:
void DrawFileMenu();
void DrawEditMenu();
void SetEditorText();
std::string current_file_;

View File

@@ -23,13 +23,6 @@ Editor::Editor() {
asm_editor_.SetLanguageDefinition(gui::widgets::GetAssemblyLanguageDef());
asm_editor_.SetPalette(TextEditor::GetDarkPalette());
current_set_.bits_per_pixel_ = 4;
current_set_.pc_tiles_location_ = 0x80000;
current_set_.SNESTilesLocation = 0x0000;
current_set_.length_ = 28672;
current_set_.pc_palette_location_ = 906022;
current_set_.SNESPaletteLocation = 0;
for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f);
current_palette_[i].y = (i * 0.21f);
@@ -68,10 +61,8 @@ void Editor::UpdateScreen() {
DrawProjectEditor();
DrawOverworldEditor();
DrawDungeonEditor();
DrawgfxEditor();
DrawGraphicsEditor();
DrawSpriteEditor();
DrawScreenEditor();
DrawHUDEditor();
END_TAB_BAR()
ImGui::End();
@@ -134,7 +125,7 @@ void Editor::DrawEditMenu() const {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Undo", "Ctrl+Y")) {
if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
// TODO: Implement this
}
ImGui::Separator();
@@ -176,7 +167,6 @@ void Editor::DrawViewMenu() {
}
if (show_asm_editor) {
assembly_editor_.ChangeActiveFile("assets/bunnyhood.asm");
assembly_editor_.Update();
}
@@ -288,7 +278,6 @@ void Editor::DrawProjectEditor() {
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_context_menu = true;
static bool opt_enable_grid = true;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
auto canvas_sz = ImVec2(
512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256));
@@ -348,21 +337,6 @@ void Editor::DrawProjectEditor() {
}
}
// Draw the tile grid
if (opt_enable_grid) {
const float GRID_STEP = 32.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
draw_list->PopClipRect();
ImGui::EndTable();
@@ -423,7 +397,7 @@ void Editor::DrawDungeonEditor() {
}
}
void Editor::DrawgfxEditor() {
void Editor::DrawGraphicsEditor() {
if (ImGui::BeginTabItem("Graphics")) {
ImGui::EndTabItem();
}
@@ -435,18 +409,6 @@ void Editor::DrawSpriteEditor() {
}
}
void Editor::DrawScreenEditor() {
if (ImGui::BeginTabItem("Screens")) {
ImGui::EndTabItem();
}
}
void Editor::DrawHUDEditor() {
if (ImGui::BeginTabItem("HUD")) {
ImGui::EndTabItem();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -38,17 +38,13 @@ class Editor {
void DrawProjectEditor();
void DrawOverworldEditor();
void DrawDungeonEditor();
void DrawgfxEditor();
void DrawGraphicsEditor();
void DrawSpriteEditor();
void DrawScreenEditor();
void DrawHUDEditor();
bool is_loaded_ = true;
bool asm_is_loaded = false;
rom::ROM rom_;
gfx::TilePreset current_set_;
TextEditor asm_editor_;
AssemblyEditor assembly_editor_;
OverworldEditor overworld_editor_;