Improve AssemblyEditor class
This commit is contained in:
@@ -1,13 +1,20 @@
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#include "assembly_editor.h"
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#include "core/constants.h"
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namespace yaze {
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namespace app {
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namespace editor {
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void AssemblyEditor::Update() {
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SetEditorText();
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auto cpos = text_editor_.GetCursorPosition();
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ImGui::Begin("ASM Editor", &file_is_loaded_);
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ImGui::Begin("ASM Editor", &file_is_loaded_, ImGuiWindowFlags_MenuBar);
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MENU_BAR()
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DrawFileMenu();
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DrawEditMenu();
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END_MENU_BAR()
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SetEditorText();
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ImGui::Text("%6d/%-6d %6d lines | %s | %s | %s | %s", cpos.mLine + 1,
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cpos.mColumn + 1, text_editor_.GetTotalLines(),
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text_editor_.IsOverwrite() ? "Ovr" : "Ins",
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@@ -19,10 +26,56 @@ void AssemblyEditor::Update() {
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ImGui::End();
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}
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void AssemblyEditor::ChangeActiveFile(const std::string & filename) {
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void AssemblyEditor::ChangeActiveFile(const std::string& filename) {
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current_file_ = filename;
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}
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void AssemblyEditor::DrawFileMenu() {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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ImGuiFileDialog::Instance()->OpenDialog(
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"ChooseASMFileDlg", "Open ASM file", ".asm,.txt", ".");
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}
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if (ImGui::MenuItem("Save", "Ctrl+S")) {
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// TODO: Implement this
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}
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ImGui::EndMenu();
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}
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if (ImGuiFileDialog::Instance()->Display("ChooseASMFileDlg")) {
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if (ImGuiFileDialog::Instance()->IsOk()) {
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ChangeActiveFile(ImGuiFileDialog::Instance()->GetFilePathName());
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}
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ImGuiFileDialog::Instance()->Close();
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}
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}
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void AssemblyEditor::DrawEditMenu() {
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if (ImGui::BeginMenu("Edit")) {
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if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
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text_editor_.Undo();
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}
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if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
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text_editor_.Redo();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Cut", "Ctrl+X")) {
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text_editor_.Cut();
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}
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if (ImGui::MenuItem("Copy", "Ctrl+C")) {
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text_editor_.Copy();
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}
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if (ImGui::MenuItem("Paste", "Ctrl+V")) {
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text_editor_.Paste();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Find", "Ctrl+F")) {
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// TODO: Implement this.
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}
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ImGui::EndMenu();
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}
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}
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void AssemblyEditor::SetEditorText() {
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if (!file_is_loaded_) {
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std::ifstream t(current_file_);
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@@ -30,8 +83,8 @@ void AssemblyEditor::SetEditorText() {
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std::string str((std::istreambuf_iterator<char>(t)),
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std::istreambuf_iterator<char>());
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text_editor_.SetText(str);
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file_is_loaded_ = true;
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}
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file_is_loaded_ = true;
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}
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}
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@@ -20,6 +20,8 @@ class AssemblyEditor {
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void ChangeActiveFile(const std::string &);
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private:
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void DrawFileMenu();
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void DrawEditMenu();
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void SetEditorText();
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std::string current_file_;
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@@ -23,13 +23,6 @@ Editor::Editor() {
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asm_editor_.SetLanguageDefinition(gui::widgets::GetAssemblyLanguageDef());
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asm_editor_.SetPalette(TextEditor::GetDarkPalette());
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current_set_.bits_per_pixel_ = 4;
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current_set_.pc_tiles_location_ = 0x80000;
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current_set_.SNESTilesLocation = 0x0000;
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current_set_.length_ = 28672;
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current_set_.pc_palette_location_ = 906022;
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current_set_.SNESPaletteLocation = 0;
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for (int i = 0; i < 8; i++) {
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current_palette_[i].x = (i * 0.21f);
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current_palette_[i].y = (i * 0.21f);
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@@ -68,10 +61,8 @@ void Editor::UpdateScreen() {
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DrawProjectEditor();
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DrawOverworldEditor();
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DrawDungeonEditor();
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DrawgfxEditor();
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DrawGraphicsEditor();
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DrawSpriteEditor();
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DrawScreenEditor();
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DrawHUDEditor();
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END_TAB_BAR()
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ImGui::End();
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@@ -134,7 +125,7 @@ void Editor::DrawEditMenu() const {
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if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Undo", "Ctrl+Y")) {
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if (ImGui::MenuItem("Redo", "Ctrl+Y")) {
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// TODO: Implement this
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}
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ImGui::Separator();
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@@ -176,7 +167,6 @@ void Editor::DrawViewMenu() {
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}
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if (show_asm_editor) {
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assembly_editor_.ChangeActiveFile("assets/bunnyhood.asm");
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assembly_editor_.Update();
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}
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@@ -288,7 +278,6 @@ void Editor::DrawProjectEditor() {
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static ImVector<ImVec2> points;
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static ImVec2 scrolling(0.0f, 0.0f);
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static bool opt_enable_context_menu = true;
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static bool opt_enable_grid = true;
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ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
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auto canvas_sz = ImVec2(
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512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256));
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@@ -348,21 +337,6 @@ void Editor::DrawProjectEditor() {
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}
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}
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// Draw the tile grid
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if (opt_enable_grid) {
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const float GRID_STEP = 32.0f;
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for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
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x += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
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ImVec2(canvas_p0.x + x, canvas_p1.y),
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IM_COL32(200, 200, 200, 40));
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for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
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y += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
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ImVec2(canvas_p1.x, canvas_p0.y + y),
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IM_COL32(200, 200, 200, 40));
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}
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draw_list->PopClipRect();
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ImGui::EndTable();
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@@ -423,7 +397,7 @@ void Editor::DrawDungeonEditor() {
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}
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}
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void Editor::DrawgfxEditor() {
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void Editor::DrawGraphicsEditor() {
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if (ImGui::BeginTabItem("Graphics")) {
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ImGui::EndTabItem();
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}
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@@ -435,18 +409,6 @@ void Editor::DrawSpriteEditor() {
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}
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}
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void Editor::DrawScreenEditor() {
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if (ImGui::BeginTabItem("Screens")) {
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ImGui::EndTabItem();
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}
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}
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void Editor::DrawHUDEditor() {
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if (ImGui::BeginTabItem("HUD")) {
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ImGui::EndTabItem();
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}
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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@@ -38,17 +38,13 @@ class Editor {
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void DrawProjectEditor();
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawgfxEditor();
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void DrawGraphicsEditor();
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void DrawSpriteEditor();
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void DrawScreenEditor();
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void DrawHUDEditor();
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bool is_loaded_ = true;
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bool asm_is_loaded = false;
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rom::ROM rom_;
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gfx::TilePreset current_set_;
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TextEditor asm_editor_;
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AssemblyEditor assembly_editor_;
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OverworldEditor overworld_editor_;
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