Rename Hyrule Magic compression functions; update deprecation notes
This commit is contained in:
@@ -6,7 +6,6 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/core/constants.h"
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#include "app/rom.h"
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@@ -15,9 +14,287 @@
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namespace yaze {
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namespace gfx {
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namespace lc_lz2 {
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// Hyrule Magic
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uint8_t* HyruleMagicCompress(uint8_t const* const src, int const oldsize,
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int* const size, int const flag) {
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unsigned char* b2 =
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(unsigned char*)malloc(0x1000); // allocate a 2^12 sized buffer
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// Compression commands
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int i, j, k, l, m = 0, n, o = 0, bd = 0, p, q = 0, r;
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for (i = 0; i < oldsize;) {
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l = src[i]; // grab a char from the buffer.
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k = 0;
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r = !!q; // r = the same logical value (0 or 1) as q, but not the same
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// value necesarily.
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for (j = 0; j < i - 1; j++) {
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if (src[j] == l) {
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m = oldsize - j;
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for (n = 0; n < m; n++)
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if (src[n + j] != src[n + i]) break;
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if (n > k) k = n, o = j;
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}
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}
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for (n = i + 1; n < oldsize; n++) {
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if (src[n] != l) {
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// look for chars identical to the first one.
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// stop if we can't find one.
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// n will reach i+k+1 for some k >= 0.
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break;
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}
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}
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n -= i; // offset back by i. i.e. n = k+1 as above.
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if (n > 1 + r)
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p = 1;
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else {
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m = src[i + 1];
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for (n = i + 2; n < oldsize; n++) {
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if (src[n] != l) break;
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n++;
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if (src[n] != m) break;
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}
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n -= i;
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if (n > 2 + r)
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p = 2;
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else {
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m = oldsize - i;
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for (n = 1; n < m; n++)
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if (src[i + n] != l + n) break;
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if (n > 1 + r)
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p = 3;
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else
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p = 0;
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}
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}
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if (k > 3 + r && k > n + (p & 1)) p = 4, n = k;
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if (!p)
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q++, i++;
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else {
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if (q) {
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q--;
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if (q > 31) {
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b2[bd++] = (unsigned char)(224 + (q >> 8));
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}
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b2[bd++] = (unsigned char)q;
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q++;
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memcpy(b2 + bd, src + i - q, q);
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bd += q;
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q = 0;
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}
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i += n;
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n--;
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if (n > 31) {
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b2[bd++] = (unsigned char)(224 + (n >> 8) + (p << 2));
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b2[bd++] = (unsigned char)n;
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} else
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b2[bd++] = (unsigned char)((p << 5) + n);
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switch (p) {
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case 1:
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case 3:
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b2[bd++] = (unsigned char)l;
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break;
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case 2:
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b2[bd++] = (unsigned char)l;
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b2[bd++] = (unsigned char)m;
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break;
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case 4:
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if (flag) {
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b2[bd++] = (unsigned char)(o >> 8);
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b2[bd++] = (unsigned char)o;
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} else {
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b2[bd++] = (unsigned char)o;
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b2[bd++] = (unsigned char)(o >> 8);
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}
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}
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continue;
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}
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}
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if (q) {
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q--;
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if (q > 31) {
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b2[bd++] = (unsigned char)(224 + (q >> 8));
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}
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b2[bd++] = (unsigned char)q;
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q++;
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memcpy(b2 + bd, src + i - q, q);
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bd += q;
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}
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b2[bd++] = 255;
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b2 = (unsigned char*)realloc(b2, bd);
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*size = bd;
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return b2;
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}
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uint8_t* HyruleMagicDecompress(uint8_t const* src, int* const size,
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int const p_big_endian) {
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unsigned char* b2 = (unsigned char*)malloc(1024);
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int bd = 0, bs = 1024;
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unsigned char a;
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unsigned char b;
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unsigned short c, d;
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for (;;) {
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// retrieve a uchar from the buffer.
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a = *(src++);
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// end the decompression routine if we encounter 0xff.
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if (a == 0xff) break;
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// examine the top 3 bits of a.
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b = (a >> 5);
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if (b == 7) // i.e. 0b 111
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{
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// get bits 0b 0001 1100
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b = ((a >> 2) & 7);
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// get bits 0b 0000 0011, multiply by 256, OR with the next byte.
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c = ((a & 0x0003) << 8);
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c |= *(src++);
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} else
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// or get bits 0b 0001 1111
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c = (uint16_t)(a & 31);
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c++;
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if ((bd + c) > (bs - 512)) {
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// need to increase the buffer size.
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bs += 1024;
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b2 = (uint8_t*)realloc(b2, bs);
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}
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// 7 was handled, here we handle other decompression codes.
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switch (b) {
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case 0: // 0b 000
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// raw copy
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// copy info from the src buffer to our new buffer,
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// at offset bd (which we'll be increasing;
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memcpy(b2 + bd, src, c);
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// increment the src pointer accordingly.
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src += c;
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bd += c;
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break;
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case 1: // 0b 001
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// rle copy
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// make c duplicates of one byte, inc the src pointer.
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memset(b2 + bd, *(src++), c);
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// increase the b2 offset.
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bd += c;
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break;
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case 2: // 0b 010
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// rle 16-bit alternating copy
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d = core::ldle16b(src);
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src += 2;
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while (c > 1) {
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// copy that 16-bit number c/2 times into the b2 buffer.
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core::stle16b(b2 + bd, d);
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bd += 2;
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c -= 2; // hence c/2
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}
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if (c) // if there's a remainder of c/2, this handles it.
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b2[bd++] = (char)d;
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break;
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case 3: // 0b 011
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// incrementing copy
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// get the current src byte.
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a = *(src++);
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while (c--) {
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// increment that byte and copy to b2 in c iterations.
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// e.g. a = 4, b2 will have 4,5,6,7,8... written to it.
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b2[bd++] = a++;
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}
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break;
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default: // 0b 100, 101, 110
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// lz copy
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if (p_big_endian) {
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d = (*src << 8) + src[1];
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} else {
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d = core::ldle16b(src);
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}
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while (c--) {
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// copy from a different location in the buffer.
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b2[bd++] = b2[d++];
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}
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src += 2;
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}
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}
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b2 = (unsigned char*)realloc(b2, bd);
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if (size) (*size) = bd;
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// return the unsigned char* buffer b2, which contains the uncompressed data.
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return b2;
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}
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namespace lc_lz2 {
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void PrintCompressionPiece(const CompressionPiecePointer& piece) {
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std::cout << "Command: " << std::to_string(piece->command) << "\n";
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@@ -590,286 +867,6 @@ absl::StatusOr<std::vector<uint8_t>> CompressV2(const uchar* data,
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return CreateCompressionString(compressed_chain_start->next, mode);
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}
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// Hyrule Magic
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uint8_t* Compress(uint8_t const* const src, int const oldsize, int* const size,
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int const flag) {
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unsigned char* b2 =
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(unsigned char*)malloc(0x1000); // allocate a 2^12 sized buffer
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int i, j, k, l, m = 0, n, o = 0, bd = 0, p, q = 0, r;
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for (i = 0; i < oldsize;) {
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l = src[i]; // grab a char from the buffer.
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k = 0;
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r = !!q; // r = the same logical value (0 or 1) as q, but not the same
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// value necesarily.
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for (j = 0; j < i - 1; j++) {
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if (src[j] == l) {
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m = oldsize - j;
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for (n = 0; n < m; n++)
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if (src[n + j] != src[n + i]) break;
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if (n > k) k = n, o = j;
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}
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}
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for (n = i + 1; n < oldsize; n++) {
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if (src[n] != l) {
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// look for chars identical to the first one.
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// stop if we can't find one.
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// n will reach i+k+1 for some k >= 0.
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break;
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}
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}
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n -= i; // offset back by i. i.e. n = k+1 as above.
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if (n > 1 + r)
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p = 1;
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else {
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m = src[i + 1];
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for (n = i + 2; n < oldsize; n++) {
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if (src[n] != l) break;
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n++;
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if (src[n] != m) break;
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}
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n -= i;
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if (n > 2 + r)
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p = 2;
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else {
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m = oldsize - i;
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for (n = 1; n < m; n++)
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if (src[i + n] != l + n) break;
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if (n > 1 + r)
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p = 3;
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else
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p = 0;
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}
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}
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if (k > 3 + r && k > n + (p & 1)) p = 4, n = k;
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if (!p)
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q++, i++;
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else {
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if (q) {
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q--;
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if (q > 31) {
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b2[bd++] = (unsigned char)(224 + (q >> 8));
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}
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b2[bd++] = (unsigned char)q;
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q++;
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memcpy(b2 + bd, src + i - q, q);
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bd += q;
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q = 0;
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}
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i += n;
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n--;
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if (n > 31) {
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b2[bd++] = (unsigned char)(224 + (n >> 8) + (p << 2));
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b2[bd++] = (unsigned char)n;
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} else
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b2[bd++] = (unsigned char)((p << 5) + n);
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switch (p) {
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case 1:
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case 3:
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b2[bd++] = (unsigned char)l;
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break;
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case 2:
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b2[bd++] = (unsigned char)l;
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b2[bd++] = (unsigned char)m;
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break;
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case 4:
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if (flag) {
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b2[bd++] = (unsigned char)(o >> 8);
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b2[bd++] = (unsigned char)o;
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} else {
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b2[bd++] = (unsigned char)o;
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b2[bd++] = (unsigned char)(o >> 8);
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}
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}
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continue;
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}
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}
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if (q) {
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q--;
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if (q > 31) {
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b2[bd++] = (unsigned char)(224 + (q >> 8));
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}
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b2[bd++] = (unsigned char)q;
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q++;
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memcpy(b2 + bd, src + i - q, q);
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bd += q;
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}
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b2[bd++] = 255;
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b2 = (unsigned char*)realloc(b2, bd);
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*size = bd;
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return b2;
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}
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uint8_t* Uncompress(uint8_t const* src, int* const size,
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int const p_big_endian) {
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unsigned char* b2 = (unsigned char*)malloc(1024);
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int bd = 0, bs = 1024;
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unsigned char a;
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unsigned char b;
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unsigned short c, d;
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for (;;) {
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// retrieve a uchar from the buffer.
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a = *(src++);
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// end the decompression routine if we encounter 0xff.
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if (a == 0xff) break;
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// examine the top 3 bits of a.
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b = (a >> 5);
|
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|
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if (b == 7) // i.e. 0b 111
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{
|
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// get bits 0b 0001 1100
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b = ((a >> 2) & 7);
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// get bits 0b 0000 0011, multiply by 256, OR with the next byte.
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c = ((a & 0x0003) << 8);
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c |= *(src++);
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} else
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// or get bits 0b 0001 1111
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c = (uint16_t)(a & 31);
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c++;
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if ((bd + c) > (bs - 512)) {
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// need to increase the buffer size.
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bs += 1024;
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b2 = (uint8_t*)realloc(b2, bs);
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}
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// 7 was handled, here we handle other decompression codes.
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switch (b) {
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case 0: // 0b 000
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// raw copy
|
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|
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// copy info from the src buffer to our new buffer,
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// at offset bd (which we'll be increasing;
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memcpy(b2 + bd, src, c);
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// increment the src pointer accordingly.
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src += c;
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bd += c;
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break;
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case 1: // 0b 001
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// rle copy
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// make c duplicates of one byte, inc the src pointer.
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memset(b2 + bd, *(src++), c);
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// increase the b2 offset.
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bd += c;
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break;
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case 2: // 0b 010
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// rle 16-bit alternating copy
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d = core::ldle16b(src);
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src += 2;
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while (c > 1) {
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// copy that 16-bit number c/2 times into the b2 buffer.
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core::stle16b(b2 + bd, d);
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bd += 2;
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c -= 2; // hence c/2
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}
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if (c) // if there's a remainder of c/2, this handles it.
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b2[bd++] = (char)d;
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break;
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case 3: // 0b 011
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// incrementing copy
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// get the current src byte.
|
||||
a = *(src++);
|
||||
|
||||
while (c--) {
|
||||
// increment that byte and copy to b2 in c iterations.
|
||||
// e.g. a = 4, b2 will have 4,5,6,7,8... written to it.
|
||||
b2[bd++] = a++;
|
||||
}
|
||||
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break;
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default: // 0b 100, 101, 110
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||||
|
||||
// lz copy
|
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|
||||
if (p_big_endian) {
|
||||
d = (*src << 8) + src[1];
|
||||
} else {
|
||||
d = core::ldle16b(src);
|
||||
}
|
||||
|
||||
while (c--) {
|
||||
// copy from a different location in the buffer.
|
||||
b2[bd++] = b2[d++];
|
||||
}
|
||||
|
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src += 2;
|
||||
}
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||||
}
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|
||||
b2 = (unsigned char*)realloc(b2, bd);
|
||||
|
||||
if (size) (*size) = bd;
|
||||
|
||||
// return the unsigned char* buffer b2, which contains the uncompressed data.
|
||||
return b2;
|
||||
}
|
||||
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressGraphics(const uchar* data,
|
||||
const int pos,
|
||||
const int length) {
|
||||
@@ -887,9 +884,6 @@ absl::StatusOr<std::vector<uint8_t>> CompressOverworld(
|
||||
return CompressV3(data, pos, length, kNintendoMode1);
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Compression V3
|
||||
|
||||
void CheckByteRepeatV3(CompressionContext& context) {
|
||||
uint pos = context.src_pos;
|
||||
|
||||
|
||||
@@ -13,6 +13,13 @@
|
||||
namespace yaze {
|
||||
namespace gfx {
|
||||
|
||||
// Hyrule Magic
|
||||
uint8_t* HyruleMagicCompress(uint8_t const* const src, int const oldsize,
|
||||
int* const size, int const flag);
|
||||
|
||||
uint8_t* HyruleMagicDecompress(uint8_t const* src, int* const size,
|
||||
int const p_big_endian);
|
||||
|
||||
/**
|
||||
* @namespace yaze::gfx::lc_lz2
|
||||
* @brief Contains the LC_LZ2 compression algorithm.
|
||||
@@ -138,31 +145,33 @@ void CompressionCommandAlternativeV2(const uchar* data,
|
||||
|
||||
/**
|
||||
* @brief Compresses a buffer of data using the LC_LZ2 algorithm.
|
||||
* \deprecated Use Compress and Uncompress instead.
|
||||
* \deprecated Use HyruleMagicDecompress instead.
|
||||
*/
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressV2(const uchar* data, const int start,
|
||||
const int length, int mode = 1,
|
||||
bool check = false);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressV2(const uchar* data,
|
||||
const int start,
|
||||
const int length, int mode = 1,
|
||||
bool check = false);
|
||||
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressGraphics(const uchar* data, const int pos,
|
||||
const int length);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressOverworld(const uchar* data, const int pos,
|
||||
const int length);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressOverworld(const std::vector<uint8_t> data,
|
||||
const int pos, const int length);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressGraphics(const uchar* data,
|
||||
const int pos,
|
||||
const int length);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressOverworld(const uchar* data,
|
||||
const int pos,
|
||||
const int length);
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressOverworld(
|
||||
const std::vector<uint8_t> data, const int pos, const int length);
|
||||
|
||||
absl::StatusOr<CompressionPiecePointer> SplitCompressionPiece(
|
||||
CompressionPiecePointer& piece, int mode);
|
||||
|
||||
std::vector<uint8_t> CreateCompressionString(CompressionPiecePointer& start, int mode);
|
||||
std::vector<uint8_t> CreateCompressionString(CompressionPiecePointer& start,
|
||||
int mode);
|
||||
|
||||
absl::Status ValidateCompressionResult(CompressionPiecePointer& chain_head,
|
||||
int mode, int start, int src_data_pos);
|
||||
|
||||
CompressionPiecePointer MergeCopy(CompressionPiecePointer& start);
|
||||
|
||||
// Compression V3
|
||||
|
||||
struct CompressionContext {
|
||||
std::vector<uint8_t> data;
|
||||
std::vector<uint8_t> compressed_data;
|
||||
@@ -209,42 +218,35 @@ void FinalizeCompression(CompressionContext& context);
|
||||
|
||||
/**
|
||||
* @brief Compresses a buffer of data using the LC_LZ2 algorithm.
|
||||
* \deprecated Use Compress and Uncompress instead.
|
||||
* \deprecated Use HyruleMagicCompress
|
||||
*/
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressV3(const std::vector<uint8_t>& data,
|
||||
const int start, const int length,
|
||||
int mode = 1, bool check = false);
|
||||
|
||||
// Hyrule Magic
|
||||
uint8_t* Compress(uint8_t const* const src, int const oldsize, int* const size,
|
||||
int const flag);
|
||||
|
||||
uint8_t* Uncompress(uint8_t const* src, int* const size,
|
||||
int const p_big_endian);
|
||||
|
||||
// Decompression
|
||||
absl::StatusOr<std::vector<uint8_t>> CompressV3(
|
||||
const std::vector<uint8_t>& data, const int start, const int length,
|
||||
int mode = 1, bool check = false);
|
||||
|
||||
std::string SetBuffer(const std::vector<uint8_t>& data, int src_pos,
|
||||
int comp_accumulator);
|
||||
std::string SetBuffer(const uchar* data, int src_pos, int comp_accumulator);
|
||||
void memfill(const uchar* data, std::vector<uint8_t>& buffer, int buffer_pos, int offset,
|
||||
int length);
|
||||
void memfill(const uchar* data, std::vector<uint8_t>& buffer, int buffer_pos,
|
||||
int offset, int length);
|
||||
|
||||
/**
|
||||
* @brief Decompresses a buffer of data using the LC_LZ2 algorithm.
|
||||
* \deprecated Use Compress and Uncompress instead.
|
||||
* @note Works well for graphics but not overworld data. Prefer Hyrule Magic
|
||||
* routines for overworld data.
|
||||
*/
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressV2(const uchar* data, int offset,
|
||||
int size = 0x800, int mode = 1);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressGraphics(const uchar* data, int pos, int size);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(const uchar* data, int pos, int size);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(const std::vector<uint8_t> data,
|
||||
int pos, int size);
|
||||
int size = 0x800,
|
||||
int mode = 1);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressGraphics(const uchar* data,
|
||||
int pos, int size);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(const uchar* data,
|
||||
int pos, int size);
|
||||
absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(
|
||||
const std::vector<uint8_t> data, int pos, int size);
|
||||
|
||||
} // namespace lc_lz2
|
||||
|
||||
} // namespace gfx
|
||||
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_GFX_COMPRESSION_H
|
||||
|
||||
@@ -150,7 +150,7 @@ absl::Status Rom::SaveAllGraphicsData() {
|
||||
final_data = gfx::Bpp8SnesToIndexed(sheet_data, 8);
|
||||
int size = 0;
|
||||
if (compressed) {
|
||||
auto compressed_data = gfx::lc_lz2::Compress(
|
||||
auto compressed_data = gfx::HyruleMagicCompress(
|
||||
final_data.data(), final_data.size(), &size, 1);
|
||||
for (int j = 0; j < size; j++) {
|
||||
sheet_data[j] = compressed_data[j];
|
||||
|
||||
@@ -542,8 +542,10 @@ absl::Status Overworld::SaveOverworldMaps() {
|
||||
std::vector<uint8_t> a, b;
|
||||
int size_a, size_b;
|
||||
// Compress single_map_1 and single_map_2
|
||||
auto a_char = gfx::lc_lz2::Compress(single_map_1.data(), 256, &size_a, 1);
|
||||
auto b_char = gfx::lc_lz2::Compress(single_map_2.data(), 256, &size_b, 1);
|
||||
auto a_char =
|
||||
gfx::HyruleMagicCompress(single_map_1.data(), 256, &size_a, 1);
|
||||
auto b_char =
|
||||
gfx::HyruleMagicCompress(single_map_2.data(), 256, &size_b, 1);
|
||||
if (a_char == nullptr || b_char == nullptr) {
|
||||
return absl::AbortedError("Error compressing map gfx.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user