Rename Hyrule Magic compression functions; update deprecation notes

This commit is contained in:
scawful
2024-12-31 18:20:18 -05:00
parent fd102a5d3c
commit 308eb4b287
4 changed files with 323 additions and 325 deletions

View File

@@ -150,7 +150,7 @@ absl::Status Rom::SaveAllGraphicsData() {
final_data = gfx::Bpp8SnesToIndexed(sheet_data, 8);
int size = 0;
if (compressed) {
auto compressed_data = gfx::lc_lz2::Compress(
auto compressed_data = gfx::HyruleMagicCompress(
final_data.data(), final_data.size(), &size, 1);
for (int j = 0; j < size; j++) {
sheet_data[j] = compressed_data[j];