Rename Hyrule Magic compression functions; update deprecation notes
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@@ -150,7 +150,7 @@ absl::Status Rom::SaveAllGraphicsData() {
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final_data = gfx::Bpp8SnesToIndexed(sheet_data, 8);
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int size = 0;
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if (compressed) {
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auto compressed_data = gfx::lc_lz2::Compress(
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auto compressed_data = gfx::HyruleMagicCompress(
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final_data.data(), final_data.size(), &size, 1);
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for (int j = 0; j < size; j++) {
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sheet_data[j] = compressed_data[j];
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